Game ragdoll manager: Difference between revisions
Jump to navigation
Jump to search

Note:The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
No edit summary |
No edit summary |
||
(24 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{CD|CRagdollManager|file1=ragdoll_manager.cpp}} | |||
{{This is a|logical entity|name=game_ragdoll_manager}} It is used to control the number of [[ragdoll]]s in the world, if they are flagged to fade (server-side), for performance reasons. | |||
{{Map properties note}} | |||
{{CD|C_RagdollManager|base=C_BaseEntity|client=1|file1=1}} | |||
== | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Max Ragdoll Count|intn=MaxRagdollCount|integer|Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade). Set to -1 if you want to use the default value (<tt>g_ragdoll_maxcount</tt>).}} | |||
:{{warning|Accepted values range from -32 to 31. Anything over 31 resets back to -32.}} | |||
{{KV|Max Ragdoll Count DX8|intn=MaxRagdollCountDX8|integer|Sets the max number of ragdolls that can be in the world at a time on DX8 hardware (if they are flagged to fade). Set to -1 if you want to use the "Max Ragdoll Count" value.}} | |||
{{KV|Save Important Ragdolls|intn=SaveImportant|boolean|Should the ragdoll manager make sure ally ragdolls aren't deleted?}} | |||
== Inputs == | |||
{{I|SetMaxRagdollCount|Set the Max Ragdoll Count.|param=integer}} | |||
{{I|SetMaxRagdollCountDX8|Set the Max Ragdoll Count on DX8 hardware.|param=integer}} | |||
== See also == | |||
* {{ent|game_gib_manager}} | |||
== | |||
* {{ | |||
* [[Physics and Ragdolls]] | * [[Physics and Ragdolls]] | ||
* [[Prop Types Overview]] | * [[Prop Types Overview]]. | ||
Latest revision as of 05:19, 29 April 2025


![]() |
---|
CRagdollManager |
![]() |
game_ragdoll_manager
is a logical entity available in all Source games. It is used to control the number of ragdolls in the world, if they are flagged to fade (server-side), for performance reasons.

![]() |
---|
C_RagdollManager |
![]() |
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Max Ragdoll Count (MaxRagdollCount) <integer>
- Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade). Set to -1 if you want to use the default value (g_ragdoll_maxcount).
Warning:Accepted values range from -32 to 31. Anything over 31 resets back to -32.
- Max Ragdoll Count DX8 (MaxRagdollCountDX8) <integer>
- Sets the max number of ragdolls that can be in the world at a time on DX8 hardware (if they are flagged to fade). Set to -1 if you want to use the "Max Ragdoll Count" value.
- Save Important Ragdolls (SaveImportant) <boolean>
- Should the ragdoll manager make sure ally ragdolls aren't deleted?
Inputs
- SetMaxRagdollCount <integer >
- Set the Max Ragdoll Count.
- SetMaxRagdollCountDX8 <integer >
- Set the Max Ragdoll Count on DX8 hardware.