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Game ragdoll manager: Difference between revisions

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{{wrongtitle|title=game_ragdoll_manager}}
{{LanguageBar}}
{{CD|CRagdollManager|file1=ragdoll_manager.cpp}}
{{This is a|logical entity|name=game_ragdoll_manager}} It is used to control the number of [[ragdoll]]s in the world, if they are flagged to fade (server-side), for performance reasons.
{{Map properties note}}
{{CD|C_RagdollManager|base=C_BaseEntity|client=1|file1=1}}


==Entity Description==
== Keyvalues ==
'''Entity Name:''' game_ragdoll_manager
{{KV Targetname}}
{{KV|Max Ragdoll Count|intn=MaxRagdollCount|integer|Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade). Set to -1 if you want to use the default value (<tt>g_ragdoll_maxcount</tt>).}}
:{{warning|Accepted values range from -32 to 31. Anything over 31 resets back to -32.}}
{{KV|Max Ragdoll Count DX8|intn=MaxRagdollCountDX8|integer|Sets the max number of ragdolls that can be in the world at a time on DX8 hardware (if they are flagged to fade). Set to -1 if you want to use the "Max Ragdoll Count" value.}}
{{KV|Save Important Ragdolls|intn=SaveImportant|boolean|Should the ragdoll manager make sure ally ragdolls aren't deleted?}}


An entity to control the number of ragdolls (server-side) in the world, for performance reasons.
== Inputs ==
{{I|SetMaxRagdollCount|Set the Max Ragdoll Count.|param=integer}}
{{I|SetMaxRagdollCountDX8|Set the Max Ragdoll Count on DX8 hardware.|param=integer}}


==Keyvalues==


* {{kv targetname}}
== See also ==
 
* {{ent|game_gib_manager}}
* '''MaxRagdollCount'''
: <integer> Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade).
: Set to -1 if you want to use the default value (g_ragdoll_maxcount).
 
==Inputs==
 
* {{i targetname}}
 
* '''SetMaxRagdollCount <integer>'''
: Set the Max Ragdoll Count.
 
==Outputs==
 
* {{o targetname}}
 
==See Also==
* [[Physics and Ragdolls]]
* [[Physics and Ragdolls]]
* [[Prop Types Overview]]
* [[Prop Types Overview]].
 
[[Category:Entities]]

Latest revision as of 05:19, 29 April 2025

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C++ Class hierarchy
CRagdollManager
CBaseEntity
C++ ragdoll_manager.cpp

game_ragdoll_manager is a logical entity available in all Source Source games. It is used to control the number of ragdolls in the world, if they are flagged to fade (server-side), for performance reasons.

Note.pngNote:The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
C++ Class hierarchy (client)
C_RagdollManager
C_BaseEntity
C++ c_ragdoll_manager.cpp

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Max Ragdoll Count (MaxRagdollCount) <integer>
Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade). Set to -1 if you want to use the default value (g_ragdoll_maxcount).
Warning.pngWarning:Accepted values range from -32 to 31. Anything over 31 resets back to -32.
Max Ragdoll Count DX8 (MaxRagdollCountDX8) <integer>
Sets the max number of ragdolls that can be in the world at a time on DX8 hardware (if they are flagged to fade). Set to -1 if you want to use the "Max Ragdoll Count" value.
Save Important Ragdolls (SaveImportant) <boolean>
Should the ragdoll manager make sure ally ragdolls aren't deleted?

Inputs

SetMaxRagdollCount <integerRedirectInput/integer>
Set the Max Ragdoll Count.
SetMaxRagdollCountDX8 <integerRedirectInput/integer>
Set the Max Ragdoll Count on DX8 hardware.


See also