Npc scanner on path: Difference between revisions
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{{ | {{DISPLAYTITLE:npc_scanner_on_path}} | ||
[[ | [[File:Prefab npc_scanner_on_path.jpg|thumb|250px|right|An npc_scanner_on_path prefab.]] | ||
A [[prefab]] located in the ''Prefabs HL2'' folder, containing a setup for a scripted movement of a Combine scanner. | A [[prefab]] located in the ''Prefabs HL2'' folder, containing a setup for a scripted movement of a Combine scanner. | ||
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* An [[npc_template_maker]] entity to spawn it. | * An [[npc_template_maker]] entity to spawn it. | ||
* Three [[path_corner]] entities that will mark the path for the scanner to follow. | * Three [[path_corner]] entities that will mark the path for the scanner to follow. | ||
* An [[aiscripted_schedule]] entity that will make the | * An [[aiscripted_schedule]] entity that will make the scanner move to the first path_corner when spawned. | ||
The prefab is started by sending a ''Spawn'' signal to the npc_template_maker from an external source. | The prefab is started by sending a ''Spawn'' signal to the npc_template_maker from an external source. | ||
[[Category:Prefabs]] | [[Category:Prefabs]] |
Latest revision as of 00:15, 7 January 2024
A prefab located in the Prefabs HL2 folder, containing a setup for a scripted movement of a Combine scanner.
This prefab contains the following:
- An npc_cscanner NPC template to be spawned.
- An npc_template_maker entity to spawn it.
- Three path_corner entities that will mark the path for the scanner to follow.
- An aiscripted_schedule entity that will make the scanner move to the first path_corner when spawned.
The prefab is started by sending a Spawn signal to the npc_template_maker from an external source.