Button keypad: Difference between revisions
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Tip:By changing the sound of the
(The button_keypad prefab.) |
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: [[Image: → [[File:) |
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{{ | {{DISPLAYTITLE:button_keypad}} | ||
[[File:Prefab button keypad.jpg|thumb|200px|right|A dissected button_keypad prefab.]] | |||
This prefab | '''button_keypad''' is a [[prefab]] located in the <code>Prefabs HL2</code> folder, containing a keypad setup. | ||
* A [[prop_dynamic]] using the | |||
This prefab is comprised of two entities | |||
* A [[prop_dynamic]] using the <code>models/props_lab/keypad.mdl</code> model. | |||
* A [[func_button]]. | * A [[func_button]]. | ||
When pressed, the func_button is | When pressed, the <code>func_button</code> is configured to make a specific sound and make the model briefly display "<code>*ERROR*</code>" message on the readout portion of skin. | ||
{{tip|By changing the sound of the <code>func_button</code>, adjusting the skin property to be switched to "1" instead of "2", and adding an output to another entity, you can easily have the keypad grant access to something instead.}} | |||
[[Category:Prefabs]] |
Latest revision as of 00:14, 7 January 2024
button_keypad is a prefab located in the Prefabs HL2
folder, containing a keypad setup.
This prefab is comprised of two entities
- A prop_dynamic using the
models/props_lab/keypad.mdl
model. - A func_button.
When pressed, the func_button
is configured to make a specific sound and make the model briefly display "*ERROR*
" message on the readout portion of skin.

func_button
, adjusting the skin property to be switched to "1" instead of "2", and adding an output to another entity, you can easily have the keypad grant access to something instead.