Apc missile: Difference between revisions
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m (Nesciuse moved page Apc missile/en to Apc missile without leaving a redirect: Move en subpage to basepage) |
m (Classifying as model entity) |
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{{LanguageBar}} | {{LanguageBar}} | ||
{{ent not in fgd|nolink=1}} | {{ent not in fgd|nolink=1}} | ||
{{this is a| | {{this is a|model entity|game=Half-Life 2 series|name=apc_missile}} | ||
{{CD|CAPCMissile|file1=weapon_rpg.cpp}} | {{CD|CAPCMissile|file1=weapon_rpg.cpp}} | ||
This is a specialized version of {{ent|rpg_missile}} shot by {{ent|prop_vehicle_apc}} and {{ent|func_tankapcrocket}}. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship. | This is a specialized version of {{ent|rpg_missile}} shot by {{ent|prop_vehicle_apc}} and {{ent|func_tankapcrocket}}. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship. |
Latest revision as of 04:30, 19 May 2025


apc_missile
is a model entity available in Half-Life 2 series.
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CAPCMissile |
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This is a specialized version of rpg_missile shot by prop_vehicle_apc and func_tankapcrocket. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
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sk_apc_missile_damage | 15 | Health amount | Damage done by a rocket.
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