Apc missile: Difference between revisions

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m (Nesciuse moved page Apc missile/en to Apc missile without leaving a redirect: Move en subpage to basepage)
m (Classifying as model entity)
 
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{{LanguageBar}}
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{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=apc_missile}}
{{this is a|model entity|game=Half-Life 2 series|name=apc_missile}}
{{CD|CAPCMissile|file1=weapon_rpg.cpp}}
{{CD|CAPCMissile|file1=weapon_rpg.cpp}}
This is a specialized version of {{ent|rpg_missile}} shot by {{ent|prop_vehicle_apc}} and {{ent|func_tankapcrocket}}. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship.
This is a specialized version of {{ent|rpg_missile}} shot by {{ent|prop_vehicle_apc}} and {{ent|func_tankapcrocket}}. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship.

Latest revision as of 04:30, 19 May 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

apc_missile is a model entity available in Half-Life 2 series Half-Life 2 series.

C++ Class hierarchy
CAPCMissile
CMissile
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ weapon_rpg.cpp

This is a specialized version of rpg_missile shot by prop_vehicle_apc and func_tankapcrocket. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship.

Note.pngNote:This entity is also in the code for Portal. Its functionality is not guaranteed.


ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect
sk_apc_missile_damage 15 Health amount Damage done by a rocket.
  • Easy: 7.5
  • Normal: 15
  • Hard: 37.5