De/Perfect Dark Source: Creating a Map: Difference between revisions

From Valve Developer Community
< De
Jump to navigation Jump to search
m (Nesciuse moved page Perfect Dark Source: Creating a Map:de to De/Perfect Dark Source: Creating a Map over redirect: -Language prefixes)
m (Using L template for links)
 
Line 17: Line 17:
== Entities ==
== Entities ==


* [[Perfect Dark Source: info player start|info_player_start]] : Der Spieler Spawn Punkt
* {{L|Perfect Dark Source: info player start|info_player_start}} : Der Spieler Spawn Punkt


* [[Perfect Dark Source: item weaponset|item_weaponset]] : Der Waffen Spawn Punkt.
* {{L|Perfect Dark Source: item weaponset|item_weaponset}} : Der Waffen Spawn Punkt.


* [[Perfect Dark Source: trigger zone|trigger_zone]] : Brush entity wird beim King of the Hill Modus verwendet.
* {{L|Perfect Dark Source: trigger zone|trigger_zone}} : Brush entity wird beim King of the Hill Modus verwendet.






[[Category:Perfect Dark Source]]
[[Category:Perfect Dark Source]]

Latest revision as of 06:28, 11 July 2024

English (en)Deutsch (de)Español (es)Français (fr)Translate (Translate)

Hammer-Editor einstellen

Folge den Bildern um den Hammer-Editor so einzustellen damit man Maps für Perfect Dark:Source kreieren kann!


Step 1
Step 2
Step 3
Step 4
Step 5
Step 6


Entities

  • trigger_zone(en) : Brush entity wird beim King of the Hill Modus verwendet.