Template:Engine Limits: Difference between revisions
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(Filled all relevant Xash3D limits as per it's last version. Some of limits are FWGS specific, but they don't break compatibility, and it's essentially the same engine) |
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<noinclude>{{doc}}</noinclude> | |||
<onlyinclude><includeonly>{| class="wikitable" | <onlyinclude><includeonly>{| class="wikitable" | ||
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| colspan="5" style="background:#949494;color:black;" | <center>Engine</center> | | colspan="5" style="background:#949494;color:black;" | <center>Engine Limits</center> | ||
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! Limits !! {{goldsrc|1}} Pre-25th !! {{goldsrc|1}} Post-25th !! {{Xash|4.1}} !! {{svengine|4.1}} | ! Limits !! {{goldsrc|1}} Pre-25th !! {{goldsrc|1}} Post-25th !! {{Xash|4.1}} !! {{svengine|4.1}} | ||
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| Maximum number of dynamic sound channels || 8 || 32 || 64 || {{N/A}} | | Maximum number of dynamic sound channels || 8 || 32 || 64 || {{N/A}} | ||
|- | |- | ||
| Default max number of server entities ({{code|MAX_EDICTS}}) || 900 || 1200 || 600 - 8192 || 8192 | | Default max number of server entities ({{code|MAX_EDICTS}}) || 900 || 1200 || {{Tooltip|line=dashed|Xash sends MAX_EDICTS from the server in multiplayer|600 - 8192}} || 8192 | ||
|- | |- | ||
| Absolute max number of server entities (via [[liblist.gam]] edits) || 2048 || 2048 || 8192 || | | Absolute max number of server entities (via [[liblist.gam]] edits) || 2048 || 2048 || 8192 || 8192 | ||
|- | |- | ||
| Maximum number of temporary entities ({{code|MAX_TEMPENTS}}) || 500 || {{N/A}} || 300 - 2048 || {{N/A}} | | Maximum number of temporary entities ({{code|MAX_TEMPENTS}}) || 500 || {{N/A}} || 300 - 2048 || {{N/A}} | ||
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| Maximum number of beams ({{code|MAX_BEAMS}}) || 64 || {{N/A}} || 64 - 512 || 256 | | Maximum number of beams ({{code|MAX_BEAMS}}) || 64 || {{N/A}} || 64 - 512 || 256 | ||
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| Maximum number of visible entities in the package ({{code|MAX_VISIBLE_PACKET}}) || 256 || 1024 || 2048 || | | Maximum number of visible entities in the package ({{code|MAX_VISIBLE_PACKET}}) || 256 || 1024 || 2048 || 512 | ||
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| Maximum number of pre-cacheable models and sprites ({{code|MAX_MODELS}}) || 512 || {{N/A}} || 1024 (4096 in FWGS) || 8192 | | Maximum number of pre-cacheable models and sprites ({{code|MAX_MODELS}}) || 512 || {{N/A}} || 1024 (4096 in FWGS) || 8192 | ||
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| Maximum number of entities per packet ({{code|MAX_PACKET_ENTITIES}}) || 256 || 1024 || 256 || 512 | | Maximum number of entities per packet ({{code|MAX_PACKET_ENTITIES}}) || 256 || 1024 || 256 || 512 | ||
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| Maximum number of spans (software renderer geometry limit) || 3000 || 6000 || {{N/A}} || {{ | | Maximum number of spans (software renderer geometry limit) || 3000 || 6000 || {{N/A}} || {{no|{{Tooltip|line=dashed|Svengine removed the software renderer|Removed}}}} | ||
|- | |- | ||
| Maximum number of surfaces (software renderer geometry limit) || 2000 || 4000 || {{N/A}} || {{ | | Maximum number of surfaces (software renderer geometry limit) || 2000 || 4000 || {{N/A}} || {{no|Removed}} | ||
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| Maximum number of edges (software renderer geometry limit) || 7200 || 14400 || {{N/A}} || {{ | | Maximum number of edges (software renderer geometry limit) || 7200 || 14400 || {{N/A}} || {{no|Removed}} | ||
|}</includeonly></onlyinclude> | |}</includeonly></onlyinclude> | ||
Latest revision as of 09:42, 5 November 2025
The above documentation is transcluded from Template:Engine Limits/doc. (Edit | Page history)
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