Template:Engine Limits/doc

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This is a documentation subpage for Template:Engine Limits.
Don't forget to purge the contents of the base page upon creating or editing this subpage.  
Todo: make more universal, make switch system for only GoldSrc sections f.e.
Todo: Quake stuff in the goldsrc section?

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Engine
Limits GoldSrc Pre-25th GoldSrc Post-25th Xash3D Xash3D Svengine Svengine
Maximum number of dynamic sound channels 8 32 64 N/A
Default max number of server entities (MAX_EDICTS) 900 1200 600 - 8192 8192
Absolute max number of server entities (via liblist.gam edits) 2048 2048 8192 N/A
Maximum number of temporary entities (MAX_TEMPENTS) 500 N/A 300 - 2048 N/A
Maximum number of particles (MAX_PARTICLES) 4096 N/A 1024 - 131072 N/A
Maximum number of beams (MAX_BEAMS) 64 N/A 64 - 512 256
Maximum number of visible entities in the package (MAX_VISIBLE_PACKET) 256 1024 2048 N/A
Maximum number of pre-cacheable models and sprites (MAX_MODELS) 512 N/A 1024 (4096 in FWGS) 8192
Maximum number of pre-cached sounds (MAX_SOUNDS) 512 N/A 2048 4096
Maximum number of entries to read sentences made up of sentences (MAX_SENTENCES) 1536 2048 4096 N/A
Maximum number of user messages (MAX_USER_MESSAGES) 128 N/A 191 N/A
Max number of loaded textures (MAX_TEXTURES) 2048 N/A 4096 (8192 in FWGS) N/A
Max number of GL textures (MAX_GLTEXTURES) 4800 10000 4096 (8192 in FWGS) N/A
Number of messages titles.txt (MAX_MESSAGES) 1024 N/A 2048 N/A
Maximum size of indexed textures 512х512 512x512 8192х8192 N/A
Maximum size of full color textures 512х512 512x512 8192х8192 N/A
Maximum number of models on the map (MAX_MAP_MODELS) 256 N/A 768 (1024 in FWGS) 4096
Maximum number of map leafs (MAX_MAP_LEAFS) 8192 N/A 32767 65536
Maximum number of entities per packet (MAX_PACKET_ENTITIES) 256 1024 256 512
Maximum number of spans (software renderer geometry limit) 3000 6000 N/A N/A
Maximum number of surfaces (software renderer geometry limit) 2000 4000 N/A N/A
Maximum number of edges (software renderer geometry limit) 7200 14400 N/A N/A

Usage

Type this template on engine page, for example in section specifications