Math remap: Difference between revisions
		
		
		
		
		
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 Note:These do not have to be in order - the math_remap will create an inverse relationship between the input and output if the output keyvalues are swapped.
Note:These do not have to be in order - the math_remap will create an inverse relationship between the input and output if the output keyvalues are swapped.
		
	
| mNo edit summary | SirYodaJedi (talk | contribs)  | ||
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| {{ | {{tabs|main=source|source=1|source2=1|math_remap}} | ||
| = | {{CD|CMathRemap|file1=logicentities.cpp}} | ||
| {{this is a|logical entity|name=math_remap}} It remaps a range of input values to a given range of output values. | |||
| __NOTOC__ | |||
| == Flags == | |||
| {{fl|1|Ignore out of range input values}} | |||
| {{fl|2|Clamp output to output range}} | |||
| ==Keyvalues== | == Keyvalues == | ||
| {{KV Targetname}} | |||
| {{KV|Minimum Valid Input Value|intn=in1|integer|Input values below this value will be ignored.}} | |||
| {{KV|Maximum Valid Input Value|intn=in2|integer|Input values above this value will be ignored.}} | |||
| {{KV|Output Value When Input Is Min.|intn=out1|integer|When the input value is equal to "Minimum Valid Input Value", this is the output value.}} | |||
| {{KV|Output Value When Input Is Max.|intn=out2|integer|When the input value is equal to "Maximum Valid Input Value", this is the output value.}} | |||
| {{note|These do not have to be in order - the math_remap will create an inverse relationship between the input and output if the output keyvalues are swapped.}} | |||
| {{KV StartDisabled}} | |||
| == | == Inputs == | ||
| {{I|InValue|Input value and fire the output with the remapped value.|param=float}} | |||
| {{I EnableDisable}} | |||
| == Outputs == | |||
| {{O|OutValue|Fired when the <code>InValue</code> input is received, with the remapped input value as the parameter.|param=float}} | |||
| ==Outputs== | |||
Latest revision as of 07:33, 4 June 2025
|  Class hierarchy | 
|---|
| CMathRemap | 
|  logicentities.cpp | 
math_remap  is a   logical entity  available in all  Source games. It remaps a range of input values to a given range of output values.
 Source games. It remaps a range of input values to a given range of output values.
Flags
- Ignore out of range input values : [1]
- Clamp output to output range : [2]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Minimum Valid Input Value (in1) <integer>
- Input values below this value will be ignored.
- Maximum Valid Input Value (in2) <integer>
- Input values above this value will be ignored.
- Output Value When Input Is Min. (out1) <integer>
- When the input value is equal to "Minimum Valid Input Value", this is the output value.
- Output Value When Input Is Max. (out2) <integer>
- When the input value is equal to "Maximum Valid Input Value", this is the output value.
 Note:These do not have to be in order - the math_remap will create an inverse relationship between the input and output if the output keyvalues are swapped.
Note:These do not have to be in order - the math_remap will create an inverse relationship between the input and output if the output keyvalues are swapped.- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
Inputs
- InValue <float>
- Input value and fire the output with the remapped value.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OutValue <float>
- Fired when the InValueinput is received, with the remapped input value as the parameter.
