Flashbang projectile: Difference between revisions
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{CD|CFlashbangProjectile|file1=flashbang_projectile.cpp}} | {{CD|CFlashbangProjectile|file1=flashbang_projectile.cpp}} | ||
{{this is a| | {{this is a|model entity|game1=Counter-Strike: Global Offensive|name=flashbang_projectile|game=Counter-Strike: Source}} | ||
== Entity Description == | == Entity Description == | ||
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== Inputs == | == Inputs == | ||
{{ | {{I|SetTimer|only={{csgo}}|param=float|Sets the fuse time of this entity until it explodes.}} | ||
Latest revision as of 03:31, 19 May 2025
| CFlashbangProjectile |
flashbang_projectile is a model entity available in
Counter-Strike: Source and
Counter-Strike: Global Offensive.
Entity Description
Thrown version of weapon_flashbang.
When this entity is created using ent_create flashbang_projectile, it will...
do nothing.
explode after a fixed duration, as if it was thrown by a player (unless it receives the SetTimerinput).
Inputs
- SetTimer <float> (only in
) - Sets the fuse time of this entity until it explodes.