Env global (GoldSrc): Difference between revisions
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{{ | {{LanguageBar}} | ||
{{ | {{TabsBar|main=gs|base=env_global}} | ||
{{CD|CEnvGlobal|goldsrc=1}} | |||
{{This is a|point entity|name=env_global|engine=GoldSrc}} It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another. | |||
==Key Values== | ==Key Values== | ||
{{KV|Global State to Set|intn=globalstate|string|The global state which this env_global will set. Can be anything and can be used by {{ent|trigger_auto|engine=goldsrc}} entities to fire a target after this <code>env_global</code> have been activated.}} | |||
{{KV|Global State to Set|string|The global state which this env_global will set. Can be anything and can be used by | {{KV|Trigger Mode|intn=triggermode|choices| | ||
{{KV|Trigger Mode|choices| | |||
* 0 : Off | * 0 : Off | ||
* 1 : On | * 1 : On | ||
* 2 : Dead | * 2 : Dead | ||
* 3 : Toggle}} | * 3 : Toggle}} | ||
{{KV|Initial State|choices| | {{KV|Initial State|intn=initialstate|choices| | ||
* 0 : Off | * 0 : Off | ||
* 1 : On | * 1 : On | ||
* 2 : Dead}} | * 2 : Dead}} | ||
==Flags== | == Flags == | ||
{{fl|1|Set Initial State}} | {{fl|1|Set Initial State}} | ||
Latest revision as of 11:28, 7 October 2024


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CEnvGlobal |
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env_global
is a point entity available in all GoldSrc games. It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another.
Key Values
- Global State to Set (globalstate) <string>
- The global state which this env_global will set. Can be anything and can be used by trigger_auto entities to fire a target after this
env_global
have been activated.
- Trigger Mode (triggermode) <choices>
- 0 : Off
- 1 : On
- 2 : Dead
- 3 : Toggle
- Initial State (initialstate) <choices>
- 0 : Off
- 1 : On
- 2 : Dead
Flags
- Set Initial State : [1]