Func nav stairs toggle: Difference between revisions
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(-added class hierarchy, intn, see also) |
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{{CD|CFuncNavStairsToggle}} | {{CD|CFuncNavStairsToggle}} | ||
{{this is a|brush entity|name=func_nav_stairs_toggle|game=Left 4 Dead}} It will add or remove the 'STAIRS' attribute from all [[Navigation Meshes|nav areas]] that overlap the brush. | {{this is a|brush entity|name=func_nav_stairs_toggle|game=Left 4 Dead}} It will add or remove the 'STAIRS' attribute from all [[Navigation Meshes|nav areas]] that overlap the brush. | ||
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== Inputs == | == Inputs == | ||
{{ | {{I|AddStairsAttribute|Adds the STAIRS attribute to overlapping nav areas}} | ||
{{ | {{I|RemoveStairsAttribute|Removes the STAIRS attribute from overlapping nav areas}} | ||
== See Also == | == See Also == | ||
* {{ent|func_nav_attribute_region}} | * {{ent|func_nav_attribute_region}} |
Latest revision as of 17:55, 18 July 2025


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CFuncNavStairsToggle |
func_nav_stairs_toggle
is a brush entity available in Left 4 Dead. It will add or remove the 'STAIRS' attribute from all nav areas that overlap the brush.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Initial Setting (InitialSetting) <choices>
-
- 0 : Leave Default Value
- 1 : Add Attribute
- -1 : Remove Attribute
Inputs
- AddStairsAttribute
- Adds the STAIRS attribute to overlapping nav areas
- RemoveStairsAttribute
- Removes the STAIRS attribute from overlapping nav areas