Weapon propanetank: Difference between revisions
		
		
		
		
		
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 Note:To add propane tank spawns to the map either prop_physics with model
Note:To add propane tank spawns to the map either prop_physics with model 
 Note:Default model name:
Note:Default model name: 
 Bug:Taking another carryable while holding this will drop the weapon_propanetank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged.  (tested in: l4d2)
Bug:Taking another carryable while holding this will drop the weapon_propanetank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged.  (tested in: l4d2)
		
	
|  (-wording can be better) | m (Tested in l4d2) | ||
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| {{Ent not in fgd|nolink=1}} | {{Ent not in fgd|nolink=1}} | ||
| {{CD|CPropaneTank}} | {{CD|CPropaneTank}} | ||
| {{this is a| | {{WeaponL4D/image|size=200px}} | ||
| {{this is a|model entity|name=weapon_propanetank|series=Left 4 Dead}} This entity is created when picking up {{ent|prop_physics}} with model <code>models/props_junk/PropaneCanister001a.mdl</code>. When thrown or dropped this entity is killed and mentioned prop_physics is spawned back which when shot causes an explosion that is achieved by spawning {{ent|pipe_bomb_projectile}} that immediately explodes. | |||
| {{ | {{Note|To add propane tank spawns to the map either prop_physics with model <code>models/props_junk/PropaneCanister001a.mdl</code> can be used or {{ent|weapon_item_spawn}} with proper settings}} | ||
| {{ | {{Note|Default model name: <code>models/props_junk/PropaneCanister001a.mdl</code>}} | ||
| {{Bug|Taking another carryable while holding this will drop the weapon_propanetank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged.|tested=l4d2}} | |||
| == See Also == | == See Also == | ||
| * {{ent|prop_physics}} | |||
| * {{ent|weapon_item_spawn}} | |||
| * {{ent|weapon_oxygentank}} | * {{ent|weapon_oxygentank}} | ||
| * {{ent|weapon_gascan}} | * {{ent|weapon_gascan}} | ||
| * {{ent|pipe_bomb_projectile}} | * {{ent|pipe_bomb_projectile}} | ||
Latest revision as of 15:20, 18 August 2025
|  Class hierarchy | 
|---|
| CPropaneTank | 
weapon_propanetank  is a   model entity  available in 
 Left 4 Dead series. This entity is created when picking up prop_physics with model
 Left 4 Dead series. This entity is created when picking up prop_physics with model models/props_junk/PropaneCanister001a.mdl. When thrown or dropped this entity is killed and mentioned prop_physics is spawned back which when shot causes an explosion that is achieved by spawning pipe_bomb_projectile that immediately explodes.
 Note:To add propane tank spawns to the map either prop_physics with model
Note:To add propane tank spawns to the map either prop_physics with model models/props_junk/PropaneCanister001a.mdl can be used or weapon_item_spawn with proper settings Note:Default model name:
Note:Default model name: models/props_junk/PropaneCanister001a.mdl Bug:Taking another carryable while holding this will drop the weapon_propanetank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged.  (tested in: l4d2)
Bug:Taking another carryable while holding this will drop the weapon_propanetank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged.  (tested in: l4d2)
