Env microphone (Source 2): Difference between revisions
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[[File:env_microphone.png|left]] | [[File:env_microphone.png|left]] | ||
{{CD|CEnvMicrophone|file1=envmicrophone.cpp}} | {{CD|CEnvMicrophone|file1=envmicrophone.cpp}} | ||
{{this is a|point entity|name=env_microphone|engine= | {{this is a|point entity|name=env_microphone|engine=Source 2}} It acts as a microphone. In "Speaker mode", it picks up sound and rebroadcasts it at a '''Speaker target'''. It ignores the ''Hears X'' spawnflags and does not fire the SoundLevel output. In "Measuring mode", it measures the sound level at a '''Measure target''' and outputs the sound level as a value between 0 and 1. It only hears sounds that match the ''Hears X'' spawnflags. | ||
==Flags== | ==Flags== | ||
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Measure Target|intn=target|target_destination|If the speaker is in Measuring mode, this is the name of the entity where the sound level is to be measured.}} | {{KV|Measure Target|intn=target|target_destination|If the speaker is in Measuring mode, this is the name of the entity where the sound level is to be measured.}} | ||
{{KV|Speaker target|intn=SpeakerName|target_destination|The name of an info_target entity through which to play any sounds heard by this microphone. If specified, the microphone will consider itself in Speaker mode.}} | {{KV|Speaker target|intn=SpeakerName|target_destination|The name of an info_target entity through which to play any sounds heard by this microphone. If specified, the microphone will consider itself in Speaker mode.}} | ||
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{{KV|Maximum hearing range (0{{=}}infinite)|intn=MaxRange|float|Sounds beyond this range won't be heard, irrelevant of attenuation.}} | {{KV|Maximum hearing range (0{{=}}infinite)|intn=MaxRange|float|Sounds beyond this range won't be heard, irrelevant of attenuation.}} | ||
:{{warning|setting this to zero (or a value > 1024) when the microphone is in Speaker mode can be very bad for performance!!}} | :{{warning|setting this to zero (or a value > 1024) when the microphone is in Speaker mode can be very bad for performance!!}} | ||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
==Inputs== | ==Inputs== | ||
{{ | {{I|SetSpeakerName|param=targetname|Set the microphone to output through a different speaker entity.}} | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
==Outputs== | ==Outputs== | ||
{{ | {{O|SoundLevel|Fired in Measuring mode whenever the sound level changes.|param=float}} | ||
{{ | {{O|OnRoutedSound|Fired whenever a sound is routed out through the specified speaker (if any).}} | ||
{{ | {{O|OnHeardSound|Fired whenever this microphone hears any sound it cares about.}} | ||
Latest revision as of 12:36, 11 May 2025
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CEnvMicrophone |
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env_microphone
is a point entity available in all Source 2 games. It acts as a microphone. In "Speaker mode", it picks up sound and rebroadcasts it at a Speaker target. It ignores the Hears X spawnflags and does not fire the SoundLevel output. In "Measuring mode", it measures the sound level at a Measure target and outputs the sound level as a value between 0 and 1. It only hears sounds that match the Hears X spawnflags.
Flags
- Swallows sounds routed through speakers : [16]
- Hears explosions : [32]
- Ignores non-attenuated sounds : [64]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Measure Target (target) <targetname>
- If the speaker is in Measuring mode, this is the name of the entity where the sound level is to be measured.
- Speaker target (SpeakerName) <targetname>
- The name of an info_target entity through which to play any sounds heard by this microphone. If specified, the microphone will consider itself in Speaker mode.
- Listen Filter (ListenFilter) <filter>
- The name of an filter entity which specifies the only entities the microphone can hear. Sounds emitted by other entities will not be heard.
- Speaker DSP Preset (speaker_dsp_preset) <choices>
- Only useful in Speaker mode. If specified, when the microphone is enabled, it'll set the global dsp_speaker preset to this value. Sounds played back through speakers will then be affected by the selected DSP.
Value Description 0
Use Default 50
1 NO EFFECT 51
2 (DUPLICATE OF 1) 52
3 (DUPLICATE OF 1) 53
4 (DUPLICATE OF 1) 54
5 (DUPLICATE OF 1) 55
6 SPEAKER, LOUDER 56
7 SPEAKER VERY SMALL 57
8 LOUDSPEAKER, ECHO 58
9 SPEAKER SMALL 59
10 SPEAKER TINY
- Listen For Sound Type (SoundType) <choices>
Value Description 1
Combat 2
Player 3
Danger 4
Bullet Impacts
- Sensitivity (0-10) (Sensitivity) <float>
- Microphone sensitivity, 0=deaf, 1=default, 10=extremely sensitive). Only applicable in Measuring mode.
- Smoothing (0-1) (SmoothFactor) <float>
- Smoothing factor, 0=no smoothing, 1=maximum smoothing). Only applicable in Measuring mode.
- Maximum hearing range (0=infinite) (MaxRange) <float>
- Sounds beyond this range won't be heard, irrelevant of attenuation.
Warning:setting this to zero (or a value > 1024) when the microphone is in Speaker mode can be very bad for performance!!
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- SetSpeakerName <targetname >
- Set the microphone to output through a different speaker entity.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- SoundLevel <float >
- Fired in Measuring mode whenever the sound level changes.
- OnRoutedSound
- Fired whenever a sound is routed out through the specified speaker (if any).
- OnHeardSound
- Fired whenever this microphone hears any sound it cares about.