Env blood: Difference between revisions
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Bug:Does not appear to work properly in
. The blood texture is missing. [todo tested in ?]
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{{ | {{Source topicon}} {{Lang|title=env_blood}} | ||
{{tabs|env_blood|goldsrc=1|source=2|main=source}} | |||
[[File:Env_blood.gif|thumb|250px|<code>env_blood</code> demonstration in 2 different variations. (without and with the "Spray decals" flag)]] | |||
{{CD|CBlood|file1=effects.cpp}} | |||
== | {{this is a|point entity|name=env_blood|engibe=2}} It is used to spawn blood effects. By default, the <code>env_blood</code> creates an animated splash of blood at its [[origin]] when triggered; however, the <code>env_blood</code> can be set up to spray blood decals onto nearby objects. This entity will only function through [[input]]s. | ||
{{Bug|Does not appear to work properly in {{Team Fortress 2}}. The blood texture is missing.}} | |||
{{in | |||
== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Spray Direction (Pitch Yaw Roll)|intn=spraydir|angle|The general direction that the blood should spray and the direction to trace to apply the decal.}} | |||
{{KV|Blood Color|intn=color|choices|Color of the spraying blood. | |||
:*0: Red (Human) | |||
:*1: Yellow (Alien)}} | |||
{{KV|Amount of blood (damage to simulate)|intn=amount|float|Intensity of the blood spray.}} | |||
| | |||
| | |||
= | |||
==Inputs== | ==Inputs== | ||
{{I|EmitBlood|Emits the blood effect.}} | |||
== | ==Flags== | ||
{{Fl|1|Random Direction}} | |||
{{Fl|2|Blood Stream}} | |||
[[ | {{Fl|4|On Player}} | ||
{{Fl|8|Spray [[decals]]}} | |||
{{Fl|16|Cloud|Emits a much larger cloud of blood.|nofgd=1}} | |||
{{Fl|32|Drops|Splashes large blood drops.|nofgd=1}} | |||
{{Fl|64|Gore|Emits an effect similar to ''Cloud'' but smaller.|nofgd=1}} |
Latest revision as of 10:07, 21 April 2025
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CBlood |
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env_blood
is a point entity available in all Source games. It is used to spawn blood effects. By default, the
env_blood
creates an animated splash of blood at its origin when triggered; however, the env_blood
can be set up to spray blood decals onto nearby objects. This entity will only function through inputs.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Spray Direction (Pitch Yaw Roll) (spraydir) <angle>
- The general direction that the blood should spray and the direction to trace to apply the decal.
- Blood Color (color) <choices>
- Color of the spraying blood.
- 0: Red (Human)
- 1: Yellow (Alien)
- Amount of blood (damage to simulate) (amount) <float>
- Intensity of the blood spray.
Inputs
- EmitBlood
- Emits the blood effect.
Flags
- Random Direction : [1]
- Blood Stream : [2]
- On Player : [4]
- Spray decals : [8]
- Cloud : [16] !FGD
- Emits a much larger cloud of blood.
- Drops : [32] !FGD
- Splashes large blood drops.
- Gore : [64] !FGD
- Emits an effect similar to Cloud but smaller.