Bot quota: Difference between revisions
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ProjectHSI (talk | contribs) (CS2 Additions) |
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{{this is a|console variable|name=bot_quota}} | {{this is a|console variable|name=bot_quota}} | ||
'''<code>bot_quota</code>''' and '''<code>bot_quota_mode</code>''' are [[cvar]]s in {{css|4}} and {{ | '''<code>bot_quota</code>''' and '''<code>bot_quota_mode</code>''' are [[cvar]]s in {{css|4}}, {{csgo|4}}, and {{cs2|4}}. | ||
'''<code>tf_bot_quota</code>''' and '''<code>tf_bot_quota_mode</code>''' are the corresponding commands in {{Team Fortress 2|4}}. | '''<code>tf_bot_quota</code>''' and '''<code>tf_bot_quota_mode</code>''' are the corresponding commands in {{Team Fortress 2|4}}. | ||
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|- | |- | ||
| <code>fill</code> | | <code>fill</code> | ||
| The server is filled with bots until there are at least <code>bot_quota</code> [[player]]s on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added. {{bug|{{csgo}} When a human player switches teams between T and CT, a bot is added.}} | | The server is filled with bots until there are at least <code>bot_quota</code> [[player]]s on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added. {{bug|{{csgo}} When a human player switches teams between T and CT, a bot is added. Fixed in {{cs2}}|tested=csgo}} | ||
{{bug|{{cs2}} Changes to <code>bot_quota</code> will cause the [[SourceTV]] bot to be kicked from the game, stopping any recordings or broadcasts.|tested=cs2}} | |||
|- | |- | ||
| <code>match</code> | | <code>match</code> | ||
| The number of bots on the server equals the number of human players times <code>bot_quota</code>. | | The number of bots on the server equals the number of human players times <code>bot_quota</code>. | ||
|- | |- | ||
| | | <code>competitive</code> {{csgo|only}} | ||
| The number of inactive bots on each team with no human players equals <code>bot_quota</code>. It has the same side effect as {{ent|bot_stop|1}}, although being independent from this [[ConVar]]. | | The number of inactive bots on each team with no human players equals <code>bot_quota</code>. It has the same side effect as {{ent|bot_stop|1}}, although being independent from this [[ConVar]]. | ||
|} | |} | ||
Latest revision as of 15:23, 2 December 2025
bot_quota is a console variable available in all
Source games.
bot_quota and bot_quota_mode are cvars in
Counter-Strike: Source,
Counter-Strike: Global Offensive, and
Counter-Strike 2.
tf_bot_quota and tf_bot_quota_mode are the corresponding commands in
Team Fortress 2.
bot_quota is also available in
Dino D-Day.
Syntax
bot_quota <int> bot_quota_mode <string>
Effects
Normally, bot_quota is simply the number of bots that are added automatically on the server.
If bot_quota_mode exists, it allows to interpret bot_quota differently to achieve more complex effects.
The allowed values for bot_quota_mode are in the following table. With the expression bot_quota we mean its value.
| bot_quota_mode | Effects |
|---|---|
normal (and invalid values)
|
The number of bots on the server equals bot_quota.
|
fill
|
The server is filled with bots until there are at least bot_quota players on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added. bot_quota will cause the SourceTV bot to be kicked from the game, stopping any recordings or broadcasts. (tested in: cs2) |
match
|
The number of bots on the server equals the number of human players times bot_quota.
|
competitive (only in |
The number of inactive bots on each team with no human players equals bot_quota. It has the same side effect as bot_stop 1, although being independent from this ConVar.
|