Func block charge: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CFuncBrush|CBaseEntity}}
{{LanguageBar}}{{CD|CFuncBrush|CBaseEntity}}
{{this is a|brush entity|name=func_block_charge|game=Left 4 Dead 2|sprite=Toolsnodraw.gif}} Chargers won't charge at players to which line of sight is blocked by this entity.
{{this is a|brush entity|name=func_block_charge|game=Left 4 Dead 2|sprite=Toolsnodraw.gif}} Chargers won't charge at players to which line of sight is blocked by this entity.


{{AABBwarning}}
{{AABBwarning}}
{{ModernPlacementTip|See through fences, bridges where charger could try charging over a gap diagonally to you}}
{{ModernPlacementTip|See through fences, bridges where charger could try charging over a gap diagonally to you}}
{{Note|This entity in code is most likely just func_brush with classname keyvalue changed to func_block_charge. For example firing AddOutput "classname func_block_charge" on a func_brush makes it behave like func_block_charge}}
{{AltNames|name1=func_brush|misc=This entity is just func_brush with classname func_block_charge. It's the [[charger]]'s behaviour that makes him not start charge through entities with classname func_block_charge}}
{{ModernConfusion|This is not meant to block any sort of movement since it's not a solid brush that would block exclusively charging chargers.}}
{{ModernConfusion|This is not meant to block any sort of movement since it's not a solid brush that would block exclusively charging chargers.}}



Latest revision as of 17:54, 18 July 2025

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C++ Class hierarchy
CFuncBrush
CBaseEntity
Toolsnodraw.gif

func_block_charge is a brush entity available in Left 4 Dead 2 Left 4 Dead 2. Chargers won't charge at players to which line of sight is blocked by this entity.

Warning.pngWarning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
PlacementTip.gifPlacement Tip:See through fences, bridges where charger could try charging over a gap diagonally to you
AltNames.pngAltNames: This entity is also tied to func_brush. This entity is just func_brush with classname func_block_charge. It's the charger's behaviour that makes him not start charge through entities with classname func_block_charge
Warning.pngRisk of Confusion:This is not meant to block any sort of movement since it's not a solid brush that would block exclusively charging chargers.

Image demonstration

Func block charge example.png


Func block charge example2.png

FGD Enhancement

Open steamapps\common\Left 4 Dead 2\bin\left4dead2.fgd and replace the func_block_charge section.

@SolidClass base(Targetname) = func_block_charge : "AI Chargers will not charge through this brush. (Based on AABB!)"
[
	Solidity(integer) readonly : "Solidity" : 1 : "Should be always never solid"
]

See Also