Shaders in Sprites\: Difference between revisions
		
		
		
		
		
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SirYodaJedi (talk | contribs) m (→Sprite)  | 
				 (These shader sources can be found in the modern SDK (some were added with TF2 source code, others were there already))  | 
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*  | *  | ||
===predator===  | === [[predator]] ===  | ||
* Used in only one material: <code>predator.vmt</code>  | * Used in only one material: <code>predator.vmt</code>  | ||
*   | * Can be found in [[Source SDK 2013 MP]] source code.  | ||
[[Category: Shaders]]  | [[Category:Shaders]]  | ||
Latest revision as of 13:39, 30 June 2025
The Sprites\ folder of Source Materials.gcf contain shaders handling sprites and HUD (Heads-Up Display) elements:
- UnlitGeneric is used for 52 materials.
 - Refract is used for the 
heatwave.vmtmaterial. - Refract_DX60 is used for the 
heatwave.vmtmaterial (as a fallback shader for the Refract shader). - Subrect is used for the 
fire_floor_subrect.vmtmaterial. 
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
Sprite
- Used in numerous materials.
 
predator
- Used in only one material: 
predator.vmt - Can be found in Source SDK 2013 MP source code.