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| SirYodaJedi (talk | contribs) mNo edit summary | SirYodaJedi (talk | contribs)  No edit summary | ||
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| [[ericw-tools]] can create BSP2-encoded BSPs, but only using {{quake|2}} or {{hexen2|2}} clipping hulls and greyscale lightmaps. [[newbspguy]] can convert an existing BSP to a true-color BSP2, keeping {{hl|2}} clipping hulls, but this negates the benefits of BSP2. | [[ericw-tools]] can create BSP2-encoded BSPs, but only using {{quake|2}} or {{hexen2|2}} clipping hulls and greyscale lightmaps. [[newbspguy]] can convert an existing BSP to a true-color BSP2, keeping {{hl|2}} clipping hulls, but this negates the benefits of BSP2. | ||
| == External links == | |||
| * {{quakewiki|BSP2}} | |||
| [[Category:File formats]] | [[Category:File formats]] | ||
Latest revision as of 13:31, 20 May 2025
<BSP
BSP2 is an extended version of BSP29, and by extension BSP30, which expands many format limits, allowing for larger maps. It can store lightmaps as either BSP29-style greyscale or BSP30-style true color. Most modern  Quake source ports support BSP2, and the format can be used in
 Quake source ports support BSP2, and the format can be used in  GoldSrc by implementing a custom renderer.
 GoldSrc by implementing a custom renderer.
ericw-tools can create BSP2-encoded BSPs, but only using  Quake or
 Quake or  Hexen II clipping hulls and greyscale lightmaps. newbspguy can convert an existing BSP to a true-color BSP2, keeping
 Hexen II clipping hulls and greyscale lightmaps. newbspguy can convert an existing BSP to a true-color BSP2, keeping  Half-Life clipping hulls, but this negates the benefits of BSP2.
 Half-Life clipping hulls, but this negates the benefits of BSP2.


