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				 (Undo revision 491826 by Alexiscoutinho (talk) Crap...) Tag: Undo  | 
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{{CD|{{{class}}}}}  | __NOEDITSECTION__  | ||
{{this is a  | {{WeaponSpawnL4D/image}}  | ||
|   | {{CD|{{{class|???}}}|{{#if:{{{class|}}}|x|base}}=CWeaponSpawn}}  | ||
| name=weapon_{{{weapon}}}_spawn  | {{this is a|model entity|name=weapon_{{{weapon}}}_spawn  | ||
| {{#if: {{{l4d2only|}}}|game|series}}={{#if: {{{l4d2only|}}}|Left 4 Dead 2|Left 4 Dead}}  | | {{#if: {{{l4d2only|}}}|game|series}}={{#if: {{{l4d2only|}}}|Left 4 Dead 2|Left 4 Dead}}  | ||
| nocat = {{#if:{{NAMESPACE}}|1|0}}  | |||
}} It is a possible spawn point for {{{fancy_name|{{{weapon}}}}}}. {{{description_add|}}}  | |||
__NOTOC__  | __NOTOC__  | ||
== Keyvalues ==    | == Keyvalues ==    | ||
{{KV Targetname}}  | {{KV Targetname}}  | ||
{{KV|Weapon Skin|intn=weaponskin|integer|Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.|only={{#if: {{{l4d2only|}}}||{{l4d2}}}}}}  | |||
{{KV|Weapon Skin  | {{KV|Glow Range|intn=glowrange|float|Set a custom glow range for this spawner. 0 means use the default range.|only={{#if: {{{l4d2only|}}}||{{l4d2}}}}}}  | ||
{{KV|  | {{KV|Collisions|intn=solid|choices|  | ||
:* 0 : Not Solid  | :* 0: Not Solid  | ||
:* 2 : Use Bounding Box  | :* 2: Use Bounding Box  | ||
:* 6 : Use VPhysics  | :* 6: Use [[VPhysics]] (default)}}<!--  | ||
{{KV|  | -->{{#if: {{{single|}}}||  | ||
{{  | {{KV|Count|intn=count|integer|Max number of weapons given before disappearing.}}  | ||
}}  | |||
{{{keyvalues_add|}}}  | |||
<!--  | |||
-->{{#if: {{{l4d2only|}}}||  | |||
== Outputs ==  | |||
{{O|OnItemSpawn|Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.|only={{l4d}}}}  | |||
}}  | |||
{{#if: {{{  | == Flags ==  | ||
{{Fl|1|Enable Physics}}  | |||
{{  | {{Fl|2|Must Exist}}<!--  | ||
-->{{#if: {{{single|}}}||  | |||
{{Fl|4|Absorb any dropped weapon type|only={{#if: {{{l4d2only|}}}||{{l4d2}}}}}}  | |||
}}  | }}  | ||
{{Fl|8|Infinite items (overrides count)|only={{#if: {{{l4d2only|}}}||{{l4d2}}}}}}<!--  | |||
-->{{#if: {{{optionalscavenge|}}}|  | |||
{{Fl|65536|Add To Director Scavenge List|only={{l4d}}}}  | |||
:{{Todo|What does this flag mean?}}  | |||
|}}<!--  | |||
-->{{#if: {{{l4d2only|}}}||{{#if: {{{single|}}}||  | |||
{{Fl|131072|Don't Cluster With Similar Items|only={{l4d}}}}  | |||
}}}}  | |||
== See Also ==  | == See Also ==  | ||
* {{ent|  | {{{seealso_add|}}}  | ||
* {{#if: {{{isweapon|}}}|{{ent|weapon_spawn}}|{{ent|weapon_item_spawn}}}}  | |||
* {{ent|info_map_parameters/Left 4 Dead series|alt=info_map_parameters}}  | |||
* {{ent|info_map_parameters_versus}}  | |||
* {{ent|weapon_{{{weapon}}}}}  | * {{ent|weapon_{{{weapon}}}}}  | ||
Latest revision as of 17:57, 3 November 2025
[[File:|right|thumb|300px|{{ File: }}]]
| ??? | 
weapon_{{{weapon}}}_spawn  is a   model entity  available in ![]()
 Left 4 Dead series. It is a possible spawn point for {{{weapon}}}. 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Weapon Skin (weaponskin)  <integer> (only in 
) - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
 
- Glow Range (glowrange)  <float> (only in 
) - Set a custom glow range for this spawner. 0 means use the default range.
 
- Collisions (solid) <choices>
 - 
- 0: Not Solid
 - 2: Use Bounding Box
 - 6: Use VPhysics (default)
 
 
- Count (count) <integer>
 - Max number of weapons given before disappearing.
 
Outputs
- OnItemSpawn   (only in 
) - Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
 
Flags
- Enable Physics : [1]
 
- Infinite items (overrides count) : [8] (only in 
) - Don't Cluster With Similar Items : [131072] (only in 
) 
See Also
- weapon_item_spawn
 - info_map_parameters
 - info_map_parameters_versus
 - [[Weapon_{{{weapon}}}|weapon_{{{weapon}}}]]