Weapon crossbow (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
No edit summary |
||
| (7 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
{{this is a|point entity|name=weapon_crossbow | {{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}} | ||
{{TabsBar|main=weapon_crossbow}} | |||
[[File:V_crossbow_goldsrc.png|thumb|right|Viewmodel.]] | |||
{{CD|CCrossbow|goldsrc=1}} | |||
{{this is a|point entity|name=weapon_crossbow|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | |||
The weapon can hold 5 bolts and up to 55 bolts can be carried (including a round into the weapon). A box of bullets can be placed with {{ent|ammo_crossbow (GoldSrc)|alt=ammo_crossbow}}. | The weapon can hold 5 bolts and up to 55 bolts can be carried (including a round into the weapon). A box of bullets can be placed with {{ent|ammo_crossbow (GoldSrc)|alt=ammo_crossbow}}. | ||
| Line 14: | Line 16: | ||
==Flags== | ==Flags== | ||
{{Hl1_Appearflags}} | {{Hl1_Appearflags}} | ||
==Gallery== | |||
<gallery mode=nolines widths=256px heights=200px> | |||
File:V_crossbow_goldsrc_hd.png|Viewmodel from the [[HD Pack]]. | |||
File:W_crossbow_goldsrc.png|Worldmodel. | |||
File:W_crossbow_goldsrc_hd.png|Ditto, HD Pack. | |||
</gallery> | |||
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|c]] | [[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|c]] | ||
Latest revision as of 00:13, 10 June 2025
| CCrossbow |
weapon_crossbow is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
The weapon can hold 5 bolts and up to 55 bolts can be carried (including a round into the weapon). A box of bullets can be placed with ammo_crossbow.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Placement (sequence) <choices>
- *0 : Normal (flat)
- *1 : Realistic (tilted)
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Gallery
Viewmodel from the HD Pack.
Categories:
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Half-Life Entities
- Half-Life Weapons