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Monstermaker (GoldSrc): Difference between revisions

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{{this is a|point entity|name=monstermaker|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} This entity allows you to spawn monsters.
{{TabsBar|main=Npc maker}}
 
{{this is a|point entity|name=monstermaker|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} This entity allows you to spawn [[monster]]s.


==Key Values==
==Key Values==

Latest revision as of 09:49, 13 September 2024

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monstermaker is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift. This entity allows you to spawn monsters.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Target On Release (target) <string>
Monster Type (monstertype) <string>
Childrens' Name (netname) <string>
Number of Monsters (monstercount) <integer>
how many monsters the monstermaker can create (-1 = unlimited)
Frequency (delay) <string>
if delay is -1, new monster will be made when last monster dies. else, delay is how often (seconds) a new monster will be dookied out.
Max live children (m_imaxlivechildren) <integer>
maximum number of live children allowed at one time. (New ones will not be made until one dies) -1 no limit

Flags

Start ON : [1]
PVS On/Off : [2] Obsolete
Deprecated.
not implemented
Cyclic : [4]
MonsterClip : [8]