Func playerinfected clip: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 
 Placement Tip:Far enough from the edges of the map to prevent zombie players from seeing void, nodraw etc.
Placement Tip:Far enough from the edges of the map to prevent zombie players from seeing void, nodraw etc.
		
	
| No edit summary |  (Rewrite Template:Lang to Template:LanguageBar. This action was performed by a bot.) | ||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
| {{LanguageBar}}{{CD|CFuncPlayerInfectedClip}} | |||
| {{this is a| | {{this is a|brush entity|name=func_playerinfected_clip|series=Left 4 Dead}} It is a simple clip brush that blocks Special Infected controlled by players during Versus. AI Controlled Special infected and Common infected may still pass. | ||
| {{ModernPlacementTip|Far enough from the edges of the map to prevent zombie players from seeing void, nodraw etc.}} | {{ModernPlacementTip|Far enough from the edges of the map to prevent zombie players from seeing void, nodraw etc.}} | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
| {{KV  | {{KV StartDisabled}} | ||
| == Inputs == | == Inputs == | ||
Latest revision as of 17:55, 18 July 2025

 
|  Class hierarchy | 
|---|
| CFuncPlayerInfectedClip | 
func_playerinfected_clip  is a   brush entity  available in 
 Left 4 Dead series. It is a simple clip brush that blocks Special Infected controlled by players during Versus. AI Controlled Special infected and Common infected may still pass.
 Left 4 Dead series. It is a simple clip brush that blocks Special Infected controlled by players during Versus. AI Controlled Special infected and Common infected may still pass.
 Placement Tip:Far enough from the edges of the map to prevent zombie players from seeing void, nodraw etc.
Placement Tip:Far enough from the edges of the map to prevent zombie players from seeing void, nodraw etc.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.























