Monstermaker (GoldSrc): Difference between revisions
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{{this is a|point entity|name=monstermaker|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} This entity allows you to spawn [[monster]]s. | |||
==Key Values== | ==Key Values== |
Latest revision as of 09:49, 13 September 2024
monstermaker
is a point entity available in Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift. This entity allows you to spawn monsters.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Target On Release (target) <string>
- Monster Type (monstertype) <string>
- Childrens' Name (netname) <string>
- Number of Monsters (monstercount) <integer>
- how many monsters the monstermaker can create (-1 = unlimited)
- Frequency (delay) <string>
- if delay is -1, new monster will be made when last monster dies. else, delay is how often (seconds) a new monster will be dookied out.
- Max live children (m_imaxlivechildren) <integer>
- maximum number of live children allowed at one time. (New ones will not be made until one dies) -1 no limit
Flags
- Start ON : [1]
- Cyclic : [4]
- MonsterClip : [8]
Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- Half-Life Entities