Monster ichthyosaur (GoldSrc): Difference between revisions
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(Created page with "{{This is a|name=monster_ichthyosaur|e0|engine=1|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} {{todo|add image(s) for this entity}} '''Ichthy...") |
SirYodaJedi (talk | contribs) m (SirYodaJedi moved page Monster ichthyosaur to Monster ichthyosaur (GoldSrc) over redirect) |
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{{ | {{tabsBar|main=npc ichthyosaur}} | ||
{{this is a|point entity|name=monster_ichthyosaur|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | |||
{{todo|add image(s) for this entity}} | {{todo|add image(s) for this entity}} | ||
'''Ichthyosaur''' is an aquatic animal from [[Xen]]. They are encountered in several water bodies, including a flooded laboratory, the reservoir near the hydroelectric dam, the sewage areas, and one of the [[Nihilanth]]'s chambers. | '''Ichthyosaur''' is an aquatic animal from [[Xen]]. They are encountered in several water bodies, including a flooded laboratory, the reservoir near the hydroelectric dam, the sewage areas, and one of the [[Nihilanth]]'s chambers. | ||
==Key Values== | ==Key Values== | ||
{{KV|Animation Sequence (editor)|intn=sequence|integer}} | {{KV|Animation Sequence (editor)|intn=sequence|integer}} | ||
{{Hl1_kv_monster}} | {{Hl1_kv_monster}} | ||
== Flags == | == Flags == | ||
Line 19: | Line 18: | ||
{{fl|512|Fade Corpse}} | {{fl|512|Fade Corpse}} | ||
== See also == | |||
[[npc_ichthyosaur]], the entity used in [[Half-Life 2]] | |||
[[Category:Half-Life Entities]] | [[Category:Half-Life Entities]] |
Latest revision as of 15:47, 16 September 2024
monster_ichthyosaur
is a point entity available in Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
Todo: add image(s) for this entity
Ichthyosaur is an aquatic animal from Xen. They are encountered in several water bodies, including a flooded laboratory, the reservoir near the hydroelectric dam, the sewage areas, and one of the Nihilanth's chambers.
Key Values
- Animation Sequence (editor) (sequence) <integer>
Monster:
- TriggerTarget (TriggerTarget) <targetname>
- Name of entity to target when the trigger conditions are met.
- Trigger Condition (TriggerCondition) <choices>
- Condition to use for TriggerTarget
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
Target:
- Target (target) <targetname>
- The targetname of the first path_corner in a path this monster will move to when spawned.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Wait Till Seen : [1]
- Gag : [2]
- Monster Clip : [4]
- Prisoner : [16]
- Wait For Script : [128]
- Pre-Disaster : [256]
- Fade Corpse : [512]
See also
npc_ichthyosaur, the entity used in Half-Life 2
Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- Half-Life Entities