Making BMS NPCs Speak: Difference between revisions
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Warning:Certain voice lines only work for certain characters, such as having a scientist speak guard voice lines, won't work. Voice lines also have to be generic, unless you name a NPC the required name for that voice line. Example: For \c1a01\scientist, you would name the scientist Sci_c1a01. Make sure if you are using generic you only see npc\security, npc\male_scientist, etc., or something similar, no chapter names.
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{{back|Black Mesa Level Creation}} | {{back|Black Mesa Level Creation}} | ||
{{morescreenshots}} | |||
{{stub}} | {{stub}} | ||
{{ | {{Tutorial Skill Level | skill=1}} | ||
==Scenes== | ==Scenes== | ||
To make an NPC speak in {{bms|3}} is quite simple. First, make a new entity called [[logic_choreographed_scene]]. Then, in the keyvalues pick what voiceline you want, then pick the target NPC. | To make an NPC speak in {{bms|3}} is quite simple. First, make a new entity called [[logic_choreographed_scene]]. Then, in the keyvalues pick what voiceline you want, then pick the target NPC. | ||
{{warning|Certain voice lines only work for certain characters, such as having a scientist speak guard voice lines, won't work. Voice lines also have to be generic, unless you name a NPC the required name for that voice line. Example: ''\c1a01\scientist''. Make sure if you are using generic you only see ''npc\security'', ''npc\male_scientist, etc., or something similar, no chapter names. }} | {{warning|Certain voice lines only work for certain characters, such as having a scientist speak guard voice lines, won't work. Voice lines also have to be generic, unless you name a NPC the required name for that voice line. Example: For ''\c1a01\scientist'', you would name the scientist Sci_c1a01. Make sure if you are using generic you only see ''npc\security'', ''npc\male_scientist, etc., or something similar, no chapter names. }} |
Latest revision as of 05:22, 25 March 2024

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Skill Level
This tutorial expects you to have this amount of knowledge within the topic to follow along smoothly. | |||||
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Novice | Familiar | Competent | Proficient | Expert |
Scenes
To make an NPC speak in Black Mesa is quite simple. First, make a new entity called logic_choreographed_scene. Then, in the keyvalues pick what voiceline you want, then pick the target NPC.
