Category:Paranoia 2: Savior Level Design: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{DISPLAYTITLE:PARANOIA Level Design}} {{back|Category:GoldSrc Mods Level Design|GoldSrc Mods Level Design}} __NOTOC__ {{p2s}}This page contains articles relating specifically...")
 
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{DISPLAYTITLE:PARANOIA Level Design}}
{{DISPLAYTITLE:PARANOIA 2: SAVIOR Level Design}}
{{back|Category:GoldSrc Mods Level Design|GoldSrc Mods Level Design}}
{{back|Category:GoldSrc Mods Level Design|GoldSrc Mods Level Design}}
__NOTOC__
__NOTOC__
Line 30: Line 30:
== Additional Information ==
== Additional Information ==
===Forge Game Data===
===Forge Game Data===
* [[Paranoia 2: Savior.fgd|Paranoia 2: Savior FGD]]
* [[Paranoia 2 Savior.fgd|Paranoia 2: Savior FGD]]


==External Resources==
==External Resources==

Latest revision as of 00:22, 20 February 2024

GoldSrc Mods Level Design

Paranoia 2: SaviorThis page contains articles relating specifically to level design for Paranoia 2: Savior.

Getting Started

References

Paranoia 2: Savior entities (exists)

Basic Elements

Tutorials

Additional Information

Forge Game Data

External Resources

External Tools

General

Compiling Programs

Modelling Programs

Download
Download
Download

Texture Editors

Alternative Mapping Tools

  • J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
  • Sledge ceased development and is no longer being developed.

Pages in category "Paranoia 2: Savior Level Design"

This category contains only the following page.