Ambient fmodstream (GoldSrc): Difference between revisions
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Important:This entity is same to ambient_generic[Clarify]
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{{this is a|name=ambient_fmodstream | {{this is a|point entity|name=ambient_fmodstream|engine=GoldSrc|game=Cry of Fear|game1=Spirit of Half-Life}} A specialized [[FMOD]] audio player within the game environment, designed to play audio files in formats such as .[[mp3]], .[[wma]], and .[[ogg]]. | ||
{{important| | {{important|This entity is same to {{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}}{{clarify}}}} | ||
===Keyvalues=== | ===Keyvalues=== | ||
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== Flags == | == Flags == | ||
{{fl|Remove on fire|When set to 1, the entity is removed or triggered to stop playing the audio file upon a specific in-game event}} | {{fl|1|Remove on fire|Default value 0. When set to 1, the entity is removed or triggered to stop playing the audio file upon a specific in-game event}} |
Latest revision as of 13:12, 8 May 2025
ambient_fmodstream
is a point entity available in Cry of Fear and
Spirit of Half-Life. A specialized FMOD audio player within the game environment, designed to play audio files in formats such as .mp3, .wma, and .ogg.

Keyvalues
- File Name ([todo internal name (i)]) <string>
- Specifies the relative path to the audio file within the
spirit\
Flags
- Remove on fire : [1]
- Default value 0. When set to 1, the entity is removed or triggered to stop playing the audio file upon a specific in-game event