Env tilt: Difference between revisions
Jump to navigation
Jump to search

(-added class hierarchy, cleanup, nofgd) |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{CD|CEnvTilt|file1=EnvShake.cpp}} | {{CD|CEnvTilt|file1=EnvShake.cpp}} | ||
{{this is a| | {{this is a|logical entity|name=env_tilt|since=Left 4 Dead 2}} It is supposed to tilt the screens of [[player]]s but it was never fully implemented and does not work correctly in any game. | ||
==Flags== | ==Flags== | ||
Line 15: | Line 15: | ||
==Inputs== | ==Inputs== | ||
{{ | {{I|StartTilt|Start the tilt.}} | ||
{{ | {{I|StopTilt|Stop the tilt.}} |
Latest revision as of 04:30, 29 April 2025



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
![]() |
---|
CEnvTilt |
![]() |
env_tilt
is a logical entity available in all Source games since
Left 4 Dead 2. It is supposed to tilt the screens of players but it was never fully implemented and does not work correctly in any game.
Flags
- GlobalTilt : [1]
- Ignore radius and tilt all player screens.
- Ease in/out : [128]
- (?)
Keyvalues
- Effect Radius (radius) <float>
- The radius around this entity in which to affect players.
- Duration (seconds) (duration) <float>
- The length of time in which to tilt the player's screens.
- Tilt time (seconds) (tilttime) <float>
- How long it takes to reach full tilt.
Inputs
- StartTilt
- Start the tilt.
- StopTilt
- Stop the tilt.