Weapon pain pills: Difference between revisions

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m (→‎See also: Unicodifying, replaced: See Also → See also)
m (Classifying as model entity)
 
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{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{CD2|CBaseBeltItem}}
{{CD2|CBaseBeltItem}}
{{this is a|name=weapon_pain_pills|e0|series=Left 4 Dead}} Held pills. To place pills in a map use [[weapon_pain_pills_spawn]] or [[weapon_item_spawn]]
{{this is a|model entity|name=weapon_pain_pills|series=Left 4 Dead}} Held pills. To place pills in a map use [[weapon_pain_pills_spawn]] or [[weapon_item_spawn]]


== See also ==
== See also ==
* [[weapon_pain_pills_spawn]]
* [[weapon_pain_pills_spawn]]
* [[weapon_item_spawn]]
* [[weapon_item_spawn]]

Latest revision as of 04:55, 19 May 2025

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ class hierarchy
CBaseBeltItem
CTerrorWeapon
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity

weapon_pain_pills is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. Held pills. To place pills in a map use weapon_pain_pills_spawn or weapon_item_spawn

See also