Item combine console: Difference between revisions
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{{this is a|point entity|name=item_combine_console|game=Half-Life: Alyx|engine= | {{this is a|point entity|name=item_combine_console|game=Half-Life: Alyx|engine=Source 2}} | ||
==Entity description== | ==Entity description== | ||
Line 37: | Line 37: | ||
== Inputs == | == Inputs == | ||
{{ | {{I|Enable|Enable this entity and the associated Hacking Plug.}} | ||
{{ | {{I|Disable|Disable this entity and the associated Hacking Plug.}} | ||
{{ | {{I||param=bool|Prevent the console from attracting the blind zombie while the player is hacking it (parameter is 1 or 0 to turn suppression on/off).}} | ||
{{ScrollBox|title=VScript| | {{ScrollBox|title=VScript| | ||
{{ | {{I|CallPrivateScriptFunction|param=string|Calls a script function from this entity's private script scope.}} | ||
{{ | {{I|CallGlobalScriptFunction|param=string|Calls a script function in the global script scope.}} | ||
}} | }} | ||
{{I Targetname}} | {{I Targetname}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|OnOpened|Fired when the console has been opened without the battery.}} | ||
{{ | {{O|OnBatteryPlaced|Fired when the console battery has been added.}} | ||
{{ | {{O|OnRackMissingTankOpen|Fired when a console rack with a missing tank has been opened.}} | ||
{{ | {{O|OnTankAdded|Fired when a missing console tank has been added.}} | ||
{{ | {{O|OnTimeout|Fired when the console timeout has been triggered.}} | ||
{{ | {{O|OnPuzzleSolved|Fired when the console puzzle has been solved.}} | ||
{{ | {{O|OnCompleted|Fired when the console has been activated.}} | ||
{{ | {{O|OnClosed|Fired when the console has been closed.}} | ||
{{O Targetname}} | {{O Targetname}} |
Latest revision as of 11:01, 21 April 2025
item_combine_console
is a point entity available in Half-Life: Alyx.
Entity description
Combine Console item rack.
Keyvalues
- Hacking Plug (hacking_plug) ([todo internal name (i)]) <targetname>
- Objective model (objective_model) ([todo internal name (i)]) <string>
- Objective model to display when this console is completed. Skipped if left empty.
- Lightmap Static (lightmapstatic) ([todo internal name (i)]) <choices>
- How this geometry influences baked lighting
Value Description 0
No 1
Yes 2
Bounce Only
Inputs
- Enable
- Enable this entity and the associated Hacking Plug.
- Disable
- Disable this entity and the associated Hacking Plug.
- <boolean >
- Prevent the console from attracting the blind zombie while the player is hacking it (parameter is 1 or 0 to turn suppression on/off).
VScript:
- CallPrivateScriptFunction <string >
- Calls a script function from this entity's private script scope.
- CallGlobalScriptFunction <string >
- Calls a script function in the global script scope.
Outputs
- OnOpened
- Fired when the console has been opened without the battery.
- OnBatteryPlaced
- Fired when the console battery has been added.
- OnRackMissingTankOpen
- Fired when a console rack with a missing tank has been opened.
- OnTankAdded
- Fired when a missing console tank has been added.
- OnTimeout
- Fired when the console timeout has been triggered.
- OnPuzzleSolved
- Fired when the console puzzle has been solved.
- OnCompleted
- Fired when the console has been activated.
- OnClosed
- Fired when the console has been closed.