Tf projectile spelltransposeteleport: Difference between revisions
		
		
		
		
		
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| m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) | m (Classifying as model entity) | ||
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| {{lang|Tf projectile spelltransposeteleport}}{{this is a| | {{lang|Tf projectile spelltransposeteleport}} | ||
| {{CD|CTFProjectile_SpellTransposeTeleport|file1=tf_weapon_spellbook.cpp}} | |||
| {{this is a|model entity|game=Team Fortress 2|name=tf_projectile_spelltransposeteleport}} | |||
| [https://wiki.teamfortress.com/wiki/Magic_spells#Regular_Magic_Spells Shadow leap spell.]   | [https://wiki.teamfortress.com/wiki/Magic_spells#Regular_Magic_Spells Shadow leap spell.]   | ||
| It stores up to 5 [[Vector|vectors]] of its position every 3.<span style="text-decoration: overline; display: inline;">3</span> ticks (in practice it would just be 3 ticks due to rounding). Upon the explosion of this projectile, the game will give 30 health to the thrower and then teleport the thrower to the last projectile position that counts as a hit. | It stores up to 5 [[Vector|vectors]] of its position every 3.<span style="text-decoration: overline; display: inline;">3</span> ticks (in practice it would just be 3 ticks due to rounding). Upon the explosion of this projectile, the game will give 30 health to the thrower and then teleport the thrower to the last projectile position that counts as a hit. | ||
Latest revision as of 04:35, 19 May 2025

 
|  Class hierarchy | 
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| CTFProjectile_SpellTransposeTeleport | 
|  tf_weapon_spellbook.cpp | 
tf_projectile_spelltransposeteleport  is a   model entity  available in  Team Fortress 2.
 Team Fortress 2.
It stores up to 5 vectors of its position every 3.3 ticks (in practice it would just be 3 ticks due to rounding). Upon the explosion of this projectile, the game will give 30 health to the thrower and then teleport the thrower to the last projectile position that counts as a hit.























