Item powerup crit: Difference between revisions

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{{this is a|e0|game=tf2|name=item_powerup_crit}}
{{LanguageBar}}
{{TOC|left}}
{{CD|CTFRuneTempCrit|file1=entity_rune.cpp}}
[[Image:Mannpower_Powerup_Critical_Hit.png|thumb|right|200px|Neutral team critical hit powerup]]{{clr}}
[[File:Mannpower_Powerup_Critical_Hit.png|thumb|right|200px|Neutral team critical hit powerup]]
 
{{this is a|model entity|game=Team Fortress 2|name=item_powerup_crit}}
==Entity Description==
Temporary Crit Powerup. Powerup effect wears off. Powerup respawns automatically.
Temporary Crit Powerup. Powerup effect wears off. Powerup respawns automatically.


==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}
{{KV Parentname}}
{{KV Angles}}
{{KV EnableDisable}}
{{KV EnableDisable}}


==Inputs==
==Inputs==
{{I Targetname}}
{{I Parentname}}
{{I EnableDisable}}
{{I EnableDisable}}


==Outputs==
==See also==
{{O Targetname}}
* {{ent|item_powerup_uber}}
* {{ent|func_powerupvolume}}
 


[[Category:Team Fortress 2 Entities]]
[[Category:Team Fortress 2 Entities]]
==See Also==
*<code>[[item_powerup_uber]]</code>
*<code>[[func_powerupvolume]]</code>

Latest revision as of 04:32, 19 May 2025

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C++ Class hierarchy
CTFRuneTempCrit
CTFRuneTemp
CTFPowerup
CItem
CBaseAnimating
CBaseEntity
C++ entity_rune.cpp
Neutral team critical hit powerup

item_powerup_crit is a model entity available in Team Fortress 2 Team Fortress 2. Temporary Crit Powerup. Powerup effect wears off. Powerup respawns automatically.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See also