Func playerinfected clip: Difference between revisions

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m (clean up, replaced: See Also → See also, added underlinked tag)
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{{Underlinked|date=January 2024}}
{{LanguageBar}}{{CD|CFuncPlayerInfectedClip}}
 
{{this is a|brush entity|name=func_playerinfected_clip|series=Left 4 Dead}} It is a simple clip brush that blocks Special Infected controlled by players during Versus. AI Controlled Special infected and Common infected may still pass.
<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CFuncPlayerInfectedClip}}
{{ModernPlacementTip|Far enough from the edges of the map to prevent zombie players from seeing void, nodraw etc.}}
{{this is a|e2|name=func_playerinfected_clip|series=Left 4 Dead}} It is a simple clip brush that blocks Special Infected controlled by players during Versus. AI Controlled Special infected and Common infected may still pass.


== Keyvalues ==
== Keyvalues ==
{{KV EnableDisable}}
{{KV Targetname}}
{{KV Targetname}}
{{KV StartDisabled}}


== Inputs ==
== Inputs ==
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== See also ==
== See also ==
* [[func_playerghostinfected_clip]]
* {{ent|func_playerghostinfected_clip}}

Latest revision as of 17:55, 18 July 2025

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C++ Class hierarchy
CFuncPlayerInfectedClip
CFuncBrush
CBaseEntity

func_playerinfected_clip is a brush entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is a simple clip brush that blocks Special Infected controlled by players during Versus. AI Controlled Special infected and Common infected may still pass.

PlacementTip.gifPlacement Tip:Far enough from the edges of the map to prevent zombie players from seeing void, nodraw etc.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See also