Weapon melee (Left 4 Dead 2): Difference between revisions
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{{TabsBar|main=Weapon melee}} | |||
{{ent not in fgd|nolink=1}} | {{ent not in fgd|nolink=1}} | ||
{{CD|CTerrorMeleeWeapon}} | {{CD|CTerrorMeleeWeapon}} | ||
{{this is a|name=weapon_melee | {{this is a|model entity|name=weapon_melee|notitlechange=1|game=Left 4 Dead 2}} Held melee weapon. To spawn melee weapons in a map use [[weapon_melee_spawn]] or [[weapon_item_spawn]] | ||
== Keyvalues == | == Keyvalues == | ||
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:{{important|Will spawn the melee properly only if the melee is specified in the current map's [[L4D2_Mission_Files|mission file]].}} | :{{important|Will spawn the melee properly only if the melee is specified in the current map's [[L4D2_Mission_Files|mission file]].}} | ||
== See | == See also == | ||
* [[weapon_melee_spawn]] | * [[weapon_melee_spawn]] | ||
* [[weapon_item_spawn]] | * [[weapon_item_spawn]] | ||
* [[Weapon script]] | * [[Weapon script]] | ||
* [[weapon_cs_base]] | * [[weapon_cs_base]] |
Latest revision as of 04:36, 19 May 2025


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CTerrorMeleeWeapon |
weapon_melee
is a model entity available in Left 4 Dead 2. Held melee weapon. To spawn melee weapons in a map use weapon_melee_spawn or weapon_item_spawn
Keyvalues
- Melee script name (melee_script_name) <string>
- Name of a melee script (without file extension). Scripts are defined in
scripts/melee/
Important:Will spawn the melee properly only if the melee is specified in the current map's mission file.