Func bulletshield: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.)
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<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{obsolete|entity=1}}
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{{this is a|e2|name=func_bulletshield|series=Half-Life 2}} This is an unused entity that seems to have been specifically for blocking bullets. Use something like {{ent|func_brush}} or the <code>tools/toolsblockbullets</code> texture instead. To use it, the entity code must be re-enabled.
{{obsolete|entity=1}}
 
{{CD|CFuncBulletShield|file1=func_bulletshield.cpp}}
{{code class|CFuncBulletShield|func_bulletshield.cpp}}
{{this is a|brush entity|name=func_bulletshield|game=Half-Life 2}} This is an unused entity that seems to have been specifically for blocking bullets.<br>
See [[Blockbullets]] for ways to block bullets.

Latest revision as of 18:23, 1 June 2025

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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CFuncBulletShield
CFuncBrush
CBaseEntity
C++ func_bulletshield.cpp

func_bulletshield is a brush entity available in Half-Life 2 Half-Life 2. This is an unused entity that seems to have been specifically for blocking bullets.
See Blockbullets for ways to block bullets.