Operation: Black Mesa: Difference between revisions

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{{obm|4}} is the long-awaited remake of {{hlop4|4}}, which is currently developed by Tripmine Studios. It will also include ''Guard Duty'', a remake of {{hlbs|4}}, also developed by the same team.
{{stub}}{{cleanup|Add information in the best way because now it's - nohow. + update the images, they were published in low quality}}
 
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{{obm|4}} is {{hlop4|4}}'s and {{hlbs|4}}'s complete re-imagining, which is currently developed by Tripmine Studios.


As of 2017, the mod has now become a standalone game running on the {{csgobranch|4}}.
As of 2017, the mod has now become a standalone game running on the {{csgobranch|4}}.


''Note that every publicly-stated feature about the game is subject to change, as the game is still in development.''
''Note that every publicly-stated feature about the game is subject to change, as the game is still in development.''
== Features ==
* Native Direct-X 11 renderer.
* Clustered Deferred Shading/Lighting.
* Clustered Forward Lighting.
* Volumetric Lighting.
* Cascade Shadow Mapping.
* Composited Shadows.
* 64-Bit executable.
* PBR Shaders.
{{Todo|List every feature.}}
==External links==
[https://sears2424.github.io/posts/ Sears Posts] - posts by programmer Sears about Operation Black Mesa's renderer and how he learned graphics programming on the {{source|2}} Engine.

Latest revision as of 16:11, 16 June 2025

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Operation: Black Mesa Operation: Black Mesa is Half-Life: Opposing Force Half-Life: Opposing Force's and Half-Life: Blue Shift Half-Life: Blue Shift's complete re-imagining, which is currently developed by Tripmine Studios.

As of 2017, the mod has now become a standalone game running on the CS:GO engine branch CS:GO engine branch.

Note that every publicly-stated feature about the game is subject to change, as the game is still in development.

Features

  • Native Direct-X 11 renderer.
  • Clustered Deferred Shading/Lighting.
  • Clustered Forward Lighting.
  • Volumetric Lighting.
  • Cascade Shadow Mapping.
  • Composited Shadows.
  • 64-Bit executable.
  • PBR Shaders.
Todo: List every feature.

External links

Sears Posts - posts by programmer Sears about Operation Black Mesa's renderer and how he learned graphics programming on the Source Source Engine.