Quake series: Difference between revisions
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'''Quake''' is a series of loosely-related FPS games by {{w|id Software}}. The first game's engine was used as the basis for the {{ | {{stub}} | ||
'''Quake''' is a series of loosely-related FPS games by {{w|id Software}}. The first game's engine was used as the basis for the {{gldsrc|2|nt=2}}, later known as ''GoldSrc'', and elements of code the first two games remain in all {{valve|2}} engines. | |||
The Quake series consists of the following titles: | The Quake series consists of the following titles: | ||
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Additionally, the following mods and fangames are set in the Quake franchise: | Additionally, the following mods and fangames are set in the Quake franchise: | ||
* {{dmc|4}} ({{ | * {{dmc|4}} ({{gldsrc}}; by {{valve|3.1}}) | ||
* {{dmcr|4}} ({{src13mp}}) | * {{dmcr|4}} ({{src13mp}}) | ||
{{quake games}} | |||
[[Category:Series pages]] | |||
[[Category:Quake]] |
Latest revision as of 10:17, 12 July 2024


Quake is a series of loosely-related FPS games by id Software. The first game's engine was used as the basis for the
Half-Life Engine, later known as GoldSrc, and elements of code the first two games remain in all
Valve engines.
The Quake series consists of the following titles:
Quake (
)
Quake II (
)
Quake III Arena (
)
- Quake 4 (
)
- Enemy Territory: Quake Wars (
)
- Quake Champions (hybrid engine of id Tech 5 and Saber3D)
Additionally, the following mods and fangames are set in the Quake franchise:
|