Source Engine Beta Feature Requests: Difference between revisions
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{{Source Engine Beta}} | {{Source Engine Beta}} | ||
==Sound | == Sound system == | ||
* Add an interface that allows dynamic loading of soundscript files as well as a manifest file—'''[[User:Ts2do|ts2do]]''' 13:56, 14 May 2006 (PDT) | * Add an interface that allows dynamic loading of soundscript files as well as a manifest file—'''[[User:Ts2do|ts2do]]''' 13:56, 14 May 2006 (PDT) | ||
* Fallback to SteamAppId's shared soundcache files if none is provided in a mod—'''[[User:Ts2do|ts2do]]''' 13:56, 14 May 2006 (PDT) | * Fallback to SteamAppId's shared soundcache files if none is provided in a mod—'''[[User:Ts2do|ts2do]]''' 13:56, 14 May 2006 (PDT) | ||
* | * Possible inclusion of EAX 5 support and effects? As I understand it, there is currently no such support in the Source engine.--[[User:Zips|Zips]] 23:01, 14 May 2006 (PDT) | ||
* Better sound cache building, without having to go through many console commands to build it correctly. --[[User:Amckern|Amckern]] 09:19, 16 May 2006 (PDT) | |||
:Like [[Talk:Soundcache#A_new_Soundcache_system|this]]? --[[user:TomEdwards|TomEdwards]] 09:18, 17 May 2006 (PDT) | |||
==See | == Console == | ||
*<code>mat_forcemanagedtextureintohardware</code> has a default value of <code>1</code>, but will remain set to zero unless you add the relevant command to autoexec.cfg, to force it to every time the game starts. What's up with that? --[[user:TomEdwards|TomEdwards]] 02:38, 24 May 2006 (PDT) | |||
== SourceTV == | |||
*Please bring back free-looking. Nobody cares about bandwidth, VALVe. If people are running SourceTV, chances are they have the bandwidth to spare. Please bring back free-roaming spectating! That cameraman stuff is a neat idea, but come on... don't change a good thing. :D | |||
== Video Settings == | |||
*Please add an option to select which monitor the game runs on when fullscreen mode is on. I have yet to see any other game/engine allow for this in its settings and it would be a nice selling point to compare your engine to those of others'. | |||
== VGUI == | |||
*Please add the feature to exec .res files (open vgui) menues. Much people are waiting on it. | |||
== See also == | |||
*[[Source Feature Requests and Bug Reports]] | *[[Source Feature Requests and Bug Reports]] | ||
[[Category:Steam]] [[Category:Feedback]] |
Latest revision as of 17:59, 24 December 2013
Sound system
- Add an interface that allows dynamic loading of soundscript files as well as a manifest file—ts2do 13:56, 14 May 2006 (PDT)
- Fallback to SteamAppId's shared soundcache files if none is provided in a mod—ts2do 13:56, 14 May 2006 (PDT)
- Possible inclusion of EAX 5 support and effects? As I understand it, there is currently no such support in the Source engine.--Zips 23:01, 14 May 2006 (PDT)
- Better sound cache building, without having to go through many console commands to build it correctly. --Amckern 09:19, 16 May 2006 (PDT)
- Like this? --TomEdwards 09:18, 17 May 2006 (PDT)
Console
mat_forcemanagedtextureintohardware
has a default value of1
, but will remain set to zero unless you add the relevant command to autoexec.cfg, to force it to every time the game starts. What's up with that? --TomEdwards 02:38, 24 May 2006 (PDT)
SourceTV
- Please bring back free-looking. Nobody cares about bandwidth, VALVe. If people are running SourceTV, chances are they have the bandwidth to spare. Please bring back free-roaming spectating! That cameraman stuff is a neat idea, but come on... don't change a good thing. :D
Video Settings
- Please add an option to select which monitor the game runs on when fullscreen mode is on. I have yet to see any other game/engine allow for this in its settings and it would be a nice selling point to compare your engine to those of others'.
VGUI
- Please add the feature to exec .res files (open vgui) menues. Much people are waiting on it.