Making scientists always follow: Difference between revisions

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(Created page with "{{Language subpage}} When playing vanilla {{hl|4}}, you might notice. That scientists often back off when faced with an obstacle. This article offers a solution to this ailmen...")
 
m (Nesciuse moved page Making scientists always follow/en to Making scientists always follow without leaving a redirect: Move en subpage to basepage)
 
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{{Language subpage}}
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When playing vanilla {{hl|4}}, you might notice. That scientists often back off when faced with an obstacle. This article offers a solution to this ailment.
When playing vanilla {{hl|4}}, you might notice. That scientists often back off when faced with an obstacle. This article offers a solution to this ailment.


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Comment out the following line in ''Task_t tlFollow[]'' ('''scientist.cpp'''):
Comment out the following line in ''Task_t tlFollow[]'' ('''scientist.cpp'''):
<source lang=cpp> { TASK_SET_FAIL_SCHEDULE,(float SCHED_CANT_FOLLOW }, </source>
<source lang=cpp> { TASK_SET_FAIL_SCHEDULE,(float SCHED_CANT_FOLLOW }, </source>
[[Category:GoldSrc_Programming]]
[[Category:GoldSrc_Tutorials]]
{{stub}}

Latest revision as of 08:16, 12 July 2024

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When playing vanilla Half-Life Half-Life, you might notice. That scientists often back off when faced with an obstacle. This article offers a solution to this ailment.

Action

Comment out the following line in Task_t tlFollow[] (scientist.cpp):

 { TASK_SET_FAIL_SCHEDULE,(float SCHED_CANT_FOLLOW },


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