Making scientists always follow: Difference between revisions
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(Created page with "{{Language subpage}} When playing vanilla {{hl|4}}, you might notice. That scientists often back off when faced with an obstacle. This article offers a solution to this ailmen...") |
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{{Orphan|date=January 2024}} | |||
When playing vanilla {{hl|4}}, you might notice. That scientists often back off when faced with an obstacle. This article offers a solution to this ailment. | When playing vanilla {{hl|4}}, you might notice. That scientists often back off when faced with an obstacle. This article offers a solution to this ailment. | ||
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Comment out the following line in ''Task_t tlFollow[]'' ('''scientist.cpp'''): | Comment out the following line in ''Task_t tlFollow[]'' ('''scientist.cpp'''): | ||
<source lang=cpp> { TASK_SET_FAIL_SCHEDULE,(float SCHED_CANT_FOLLOW }, </source> | <source lang=cpp> { TASK_SET_FAIL_SCHEDULE,(float SCHED_CANT_FOLLOW }, </source> | ||
[[Category:GoldSrc_Programming]] | |||
[[Category:GoldSrc_Tutorials]] | |||
{{stub}} |
Latest revision as of 08:16, 12 July 2024

This article is an orphan, meaning that few or no articles link to it.
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January 2024
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January 2024
When playing vanilla Half-Life, you might notice. That scientists often back off when faced with an obstacle. This article offers a solution to this ailment.
Action
Comment out the following line in Task_t tlFollow[] (scientist.cpp):
{ TASK_SET_FAIL_SCHEDULE,(float SCHED_CANT_FOLLOW },