UTIL ShowMessageAll: Difference between revisions

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(Did bassicaly all, going to add examples later)
 
m (Can leave the stub, because This article can be supplemented (there is a template todo - examples), when you done this, delete this template.)
 
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{{ent|UTIL_ShowMessageAll}} is a [[UTIL]] function that prints as transparent 'title' to the HUD to every single player
{{stub}}
{{ent|UTIL_ShowMessageAll}} is a [[UTIL]] that show a message to everyone.


{{todo|Add examples.}}
{{todo|Add examples.}}
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==Declaration==
==Declaration==
<source lang=cpp>
<source lang=cpp>
void UTIL_HudMessageAll( const hudtextparms_t &textparms, const char *pMessage );
void UTIL_ShowMessageAll( const char *pString );
</source>
</source>

Latest revision as of 08:31, 8 November 2023

Stub

This article or section is a stub. You can help by expanding it.

UTIL_ShowMessageAll is a UTIL that show a message to everyone.

Todo: Add examples.

Declaration

void		UTIL_ShowMessageAll( const char *pString );