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Path corner crash: Difference between revisions

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path_corner_crash
{{obsolete}}
{{Ent not in fgd}}
{{CD|CPathCornerCrash|file1=1}}
{{This is a|point entity|name=path_corner_crash}} Seems that it was originally planned to to be crash point used by {{ent|npc_combinegunship}} which now uses {{ent|info_target_gunshipcrash}} instead.


Helicopter Crash Path
{{note|One difference from path_corner is that this isn't considered static point entity [https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/shared/beam_shared.cpp#L62-L78]}}


KEYS
== See also ==
 
* {{ent|path_corner}}
Name targetname <target_source> The name that other entities refer to this entity by.
 
Next stop target target <target_destination>
 
 
INPUTS
 
Kill Removes this entity from the world.
 
KillHierarchy Removes this entity and all its children from the world.
 
AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
 
FireUser1 Causes this entity's OnUser1 output to be fired.
 
FireUser2 Causes this entity's OnUser2 output to be fired.
 
FireUser3 Causes this entity's OnUser3 output to be fired.
 
FireUser4 Causes this entity's OnUser4 output to be fired.
 
 
OUTPUTS
 
OnUser1 Fired in response to FireUser1 input.
 
OnUser2 Fired in response to FireUser2 input.
 
OnUser3 Fired in response to FireUser3 input.
 
OnUser4 Fired in response to FireUser4 input.

Latest revision as of 07:37, 24 May 2025

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Icon-NotInFGD.png
This entity is not in the Counter-Strike: SourceDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Counter-Strike: Global Offensive FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CPathCornerCrash
CPathCorner
CPointEntity
CBaseEntity
C++ pathcorner.cpp

path_corner_crash is a point entity available in all Source Source games. Seems that it was originally planned to to be crash point used by npc_combinegunship which now uses info_target_gunshipcrash instead.

Note.pngNote:One difference from path_corner is that this isn't considered static point entity [1]

See also