From GoldSRC to Source: Difference between revisions
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{{fgts|4}} is a collection of ported projects. | {{fgts|4}} is a collection of ported projects. | ||
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* [[Porting GoldSrc content (maps, models, etc.) to Source]] (Manual) | * [[Porting GoldSrc content (maps, models, etc.) to Source]] (Manual) | ||
== See | == See also == | ||
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== External | == External links == | ||
{{ | * {{moddb|from-goldsource-to-source-engine|ModDB page}} |
Latest revision as of 06:40, 12 July 2024



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From GoldSRC to Source is a collection of ported projects.
Concept
Porting old games to a new engine has a number of practical applications. One of the key benefits is the ability to breathe new life into a classic game by updating its graphics, improving its performance, and enhancing its gameplay mechanics.

Moreover, porting an old game to a new engine can also facilitate the game's release across different platforms, increasing its access to a wider audience. For example, an old game that was originally only available on PC can be ported to a new engine and released on consoles, smartphones, and other platforms. Overall, porting old games to a new engine is a valuable process that can help to preserve classic games while also offering players an enhanced and updated gameplay experience.
Content
[Todo]
Development
See also
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