From GoldSRC to Source: Difference between revisions

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(Created page with "{{Language subpage}} ==todo== {{fgts|4}} is a collection of ported projects == Concept == Porting old games to a new engine has a number of practical applications. One of the...")
 
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{{fgts|4}} is a collection of ported projects
 
{{fgts|4}} is a collection of ported projects.


== Concept ==
== Concept ==
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== Development ==
== Development ==
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* [[Porting GoldSrc content (maps, models, etc.) to Source]] (Manual)
 


== See Also ==
== See also ==
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== External Links ==
== External links ==
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* {{moddb|from-goldsource-to-source-engine|ModDB page}}

Latest revision as of 06:40, 12 July 2024

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From GoldSRC to Source From GoldSRC to Source is a collection of ported projects.

Concept

Porting old games to a new engine has a number of practical applications. One of the key benefits is the ability to breathe new life into a classic game by updating its graphics, improving its performance, and enhancing its gameplay mechanics.

PlacementTip.pngExample:let's say that an old classic game was originally built on an outdated engine. The game may have limited graphics capabilities, a sluggish frame rate, and limited support for modern hardware. By porting the game to a new engine, developers can take advantage of modern hardware and software technologies to improve the game's performance, graphics, and overall experience.

Moreover, porting an old game to a new engine can also facilitate the game's release across different platforms, increasing its access to a wider audience. For example, an old game that was originally only available on PC can be ported to a new engine and released on consoles, smartphones, and other platforms. Overall, porting old games to a new engine is a valuable process that can help to preserve classic games while also offering players an enhanced and updated gameplay experience.

Content

[Todo]


Development

See also

[Todo]


External links