Info transitioning player: Difference between revisions
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Bug:In
Left 4 Dead 2 maps with the L4D1 survivor set (
Idea:If you want to use the
Bug:This entity will remain for the whole chapter if the player it was replacing disconnects during loading. [confirm] [todo tested in ?]
(-gif example) |
m (Classifying as model entity) |
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{{ent not in fgd|nolink=1}} | {{ent not in fgd|nolink=1}} | ||
{{CD|CTransitioningPlayer}} | {{CD|CTransitioningPlayer}} | ||
{{entity| | {{this is a|model entity|name=info_transitioning_player|series=Left 4 Dead}} This entity will be used as a placeholder for players loading during map transition if the [[ConVar]] <code>sb_transition</code> is set to <code>0</code>. | ||
{{bug|In maps with L4D1 survivor set game will crash with model not precached error. This is because the entity is trying to use L4D2 survivor models}} | {{bug|In {{l4d2|4}} maps with the L4D1 survivor set (<code>"survivor_set" "1"</code>in the [[L4D2 Mission Files|mission file]]), the game will crash with the model not precached error. This is because the entity is trying to use L4D2 survivor models}} | ||
{{ | {{ModernIdea|If you want to use the <code>sb_transition 0</code> ConVar this precache issue can be fixed by creating '''mapspawn_addon.nut''' and precaching the L4D2 survivors in there if it's needed. See [[L4D2 VScripts]] for more info about '''mapspawn_addon.nut'''. If using a [[Mutation_Gametype_(L4D2)#Example_game_mode_definition_file|mode file]] is an option then setting <code>precache_all_survivors 1</code> ConVar there will do the trick too. }} | ||
{{Bug|This entity will remain for the whole chapter if the player it was replacing disconnects during loading. {{confirm}} }} | |||
== | == ConVars == | ||
{{varcom|start}} | {{varcom|start}} | ||
{{varcom|sb_transition|1|boolean|If true, survivor bots will be used as placeholders for survivors who are still changing levels}} | {{varcom|sb_transition|1|boolean|If true, survivor bots will be used as placeholders for survivors who are still changing levels}} | ||
Line 11: | Line 12: | ||
== Example == | == Example == | ||
The entity in action. VScript precache fix was used here otherwise | The entity in action. The VScript precache fix was used here; otherwise, there would be a crash. | ||
[[File:Info transitioning player.gif|none|center]] | [[File:Info transitioning player.gif|none|center]] | ||
== See | == See also == | ||
* [[player]] | * [[player]] |
Latest revision as of 04:31, 19 May 2025
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CTransitioningPlayer |
info_transitioning_player
is a model entity available in Left 4 Dead series. This entity will be used as a placeholder for players loading during map transition if the ConVar
sb_transition
is set to 0
.


"survivor_set" "1"
in the mission file), the game will crash with the model not precached error. This is because the entity is trying to use L4D2 survivor models [todo tested in ?]
sb_transition 0
ConVar this precache issue can be fixed by creating mapspawn_addon.nut and precaching the L4D2 survivors in there if it's needed. See L4D2 VScripts for more info about mapspawn_addon.nut. If using a mode file is an option then setting precache_all_survivors 1
ConVar there will do the trick too. 
ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sb_transition | 1 | boolean | If true, survivor bots will be used as placeholders for survivors who are still changing levels |
Example
The entity in action. The VScript precache fix was used here; otherwise, there would be a crash.