Bb spawn zombie: Difference between revisions
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Tip:Set quite a few around, and set the amount of live children to 3 at the maximum.
Bb spawn zombie is based on
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{{entity | {{this is a|point entity|<!--sprite=1-->|name=bb_spawn_zombie|engine=GoldSrc|game=BrainBread}} Which creates monster spawner. | ||
{{ | {{tip|Set quite a few around, and set the amount of live children to 3 at the maximum.}}{{basedEnt|monstermaker (GoldSrc)}} | ||
== Key Values == | == Key Values == | ||
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{{KV|Childrens' Name|intn=netname|string|[[Targetname]] of all NPCs spawned by this entity.}} | {{KV|Childrens' Name|intn=netname|string|[[Targetname]] of all NPCs spawned by this entity.}} | ||
{{KV|Max live children|intn=m_imaxlivechildren|string|Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).}} | {{KV|Max live children|intn=m_imaxlivechildren|string|Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).}} | ||
{{KV|Number of Monsters|intn=monstercount|string|The maximum number of entities to spawn | {{KV|Number of Monsters|intn=monstercount|string|The maximum number of entities to spawn (0, -1 no limit).}} | ||
{{KV|Minimum respawn delay|intn=mindelay|string|if delay is -1, new monster will be made when last monster dies.}} | {{KV|Minimum respawn delay|intn=mindelay|string|if delay is -1, new monster will be made when last monster dies.}} | ||
{{KV|Maximum respawn delay|intn=maxdelay|string|Delay is how often (seconds) a new monster will be dookied out.}} | {{KV|Maximum respawn delay|intn=maxdelay|string|Delay is how often (seconds) a new monster will be dookied out.}} |
Latest revision as of 20:39, 17 May 2024
bb_spawn_zombie
is a point entity available in BrainBread. Which creates monster spawner.


monstermaker (GoldSrc)
entity. Therefore, much of the documentation pertaining to monstermaker (GoldSrc)
may also apply to Bb spawn zombie.
Key Values
- Target On Release (target) <string>
- Monster to spawn (monstertype) <string>
- Class of all NPCs spawned by this entity.
- Childrens' Name (netname) <string>
- Targetname of all NPCs spawned by this entity.
- Max live children (m_imaxlivechildren) <string>
- Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).
- Number of Monsters (monstercount) <string>
- The maximum number of entities to spawn (0, -1 no limit).
- Minimum respawn delay (mindelay) <string>
- if delay is -1, new monster will be made when last monster dies.
- Maximum respawn delay (maxdelay) <string>
- Delay is how often (seconds) a new monster will be dookied out.
Flags
- Start ON : [1]
- Cyclic : [4]
- MonsterClip : [8]