Compression: Difference between revisions

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{{disambig}}
'''Compression''' is the act of making data smaller, either by algorithmically packing data (lossless) or by algorithmically removing data (lossy).
Compression is the act of making data smaller, either by algorithmically packing data or by algorithmically removing data.


* For various tips on optimizing the file size of Source 1 files, see [[Compression (Source 1)]]
* For various tips on optimizing the file size of Source 1 files, see [[Compression (Source 1)]]
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* [[AVI]]
* [[AVI]]
* [[BIK]]
* [[BIK]]
* [[BSP (Source 1)]] (LZMA; {{src13mp}}, {{jbep3}}, and consoles only}})
* [[BSP (Source 1)]] (LZMA; {{src13mp}}, {{tf2branch}}, {{jbep3}}, {{strata}}, and consoles only)
* [[BZ2]]
* [[BZ2]]
* [[DDS]]
* [[JPG]]
* [[JPG]]
* [[MDL (GoldSrc)]] (Vertex data and animations are {{w|Run-length encoding|RLE}}-compressed; contained textures are not)
* [[MP3]]
* [[MP3]]
* [[PCX]]
* [[PCX]] ({{w|Run-length encoding|RLE}})
* [[PNG]]
* [[PNG]]
* [[TGA]] ({{w|Run-length encoding|RLE}})
* [[TGA]] ({{w|Run-length encoding|RLE}})
* [[VSND|VSND_C]] ([[ADPCM]], [[MP3]])
* [[VTF]]
* [[WAV]] ([[ADPCM]])
* [[WAV]] ([[ADPCM]])
* [[WEBM]]
* [[WEBM]]
* [[ZIP]]
* [[ZIP]]
{{disambig}}
[[Category:Glossary]]

Latest revision as of 08:03, 26 March 2025

Compression is the act of making data smaller, either by algorithmically packing data (lossless) or by algorithmically removing data (lossy).

File formats relevant to Valve's engines which can contain compressed data include:

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