Compiling your map using htct: Difference between revisions
		
		
		
		
		
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Warning:Editing presets is not recommended unless you are familiar with advanced compiling, creating new presets is fine.
		
	
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{{DISPLAYTITLE: Black Mesa - Compiling   | {{DISPLAYTITLE: Black Mesa - Compiling using HTCT}}  | ||
{{back | Black Mesa Level Creation}}  | {{back | Black Mesa Level Creation}}  | ||
{{Tutorial Skill Level | skill=1}}  | |||
{{Tutorial Skill Level | skill=  | |||
{{Todo|Finish this.}}  | Compiling with the {{htct|4.1}} can be much easier than messing with {{hammer4|4.1}}'s Expert Compile  | ||
{{Todo|Finish this, add some pictures, some nice formatting maybe like bold text.}}  | |||
= Download and setting up =  | |||
== Downloading ==  | |||
Download the software from one of these 2 places:  | |||
*[https://htdlhost.s3.amazonaws.com/htct-0.6.0-BETA.zip HTCT v0.6.0 BETA download link] {{warning | Chrome may mark the download as 'dangerous' due to low download activity -- it is not dangerous. }}  | |||
* [https://therazzerapp.de/tools/tool?id=htct HTCT v0.5.0] Download @ TheRaZZeRApp  | |||
After downloading, extract the [[zip]] file into a folder that it is easy to access.  | |||
== Setting up ==  | |||
[[File:Bms htct examplesetup.png|thumb|align=left|Example Setup of htct]]  | |||
Run {{file|htct|exe}}, if you get an anti-virus popup, press continue.  | |||
Configure as following:  | |||
{| class=standard-table  | |||
!  Option || Needed input  | |||
|-   | |||
| Enter your path to your steam directory: || You may keep the default one if it is correct.  | |||
|-   | |||
| Choose SDK version to use: || Black Mesa  | |||
|-   | |||
| Choose game configuration: || Black Mesa  | |||
|-   | |||
| Remember compile queue: || This is personal preference  | |||
|-    | |||
|}  | |||
= Using the tool =  | |||
== The main interface ==  | |||
Once setup, you should see a window open, this is your main interface you will be using.  | |||
* The top settings button allows you to change the configuration if needed  | |||
* The Edit Presets button allows you to edit the presets.  | |||
{{warning|Editing presets is not recommended unless you are familiar with advanced compiling, creating new presets is fine.}}  | |||
* And the last button is the select preset button which allows you to select a preset to use for the compile of your map(s)  | |||
=== Starting a compile ===  | |||
At the bottom of the main interface you will see a Map Source FIles list, to add your vmfs to the compile queue, simply press the add button  | |||
* Once at-least one vmf has been added you can start the compile!  | |||
{{Todo|Maybe showcase the compile window?}}  | |||
<br>  | |||
Latest revision as of 08:26, 20 November 2024
| Skill Level
 This tutorial expects you to have this amount of knowledge within the topic to follow along smoothly.  | |||||
|---|---|---|---|---|---|
| Novice | Familiar | Competent | Proficient | Expert | |
Compiling with the 
 Hazard Team Compile Tool can be much easier than messing with 
 Hammer 4.x's Expert Compile
Todo: Finish this, add some pictures, some nice formatting maybe like bold text.
Download and setting up
Downloading
Download the software from one of these 2 places:
- HTCT v0.6.0 BETA download link 
Warning: Chrome may mark the download as 'dangerous' due to low download activity -- it is not dangerous.  - HTCT v0.5.0 Download @ TheRaZZeRApp
 
After downloading, extract the zip file into a folder that it is easy to access.
Setting up
Run ![]()
htct.exe, if you get an anti-virus popup, press continue.
Configure as following:
| Option | Needed input | 
|---|---|
| Enter your path to your steam directory: | You may keep the default one if it is correct. | 
| Choose SDK version to use: | Black Mesa | 
| Choose game configuration: | Black Mesa | 
| Remember compile queue: | This is personal preference | 
Using the tool
The main interface
Once setup, you should see a window open, this is your main interface you will be using.
- The top settings button allows you to change the configuration if needed
 - The Edit Presets button allows you to edit the presets.
 
- And the last button is the select preset button which allows you to select a preset to use for the compile of your map(s)
 
Starting a compile
At the bottom of the main interface you will see a Map Source FIles list, to add your vmfs to the compile queue, simply press the add button
- Once at-least one vmf has been added you can start the compile!
 
Todo: Maybe showcase the compile window?