User:Sirhephaestus: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(my page creation)
 
m (Formatting suggestion for readability)
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Useful pages for me:
Useful pages for me:


Materials:
; Materials:
 
[[:Category:Material System]]
 
[[Material map compile flags]]
 
[[Tool textures (Source)]]


[[VTF (Valve Texture Format)]]
[[VTF (Valve Texture Format)]]


[[Category:List of Shader Parameters]]
[[:Category:Shader parameters]]


[[Material proxies]]
[[Material proxies]]
[[List of material proxies]]


[[Glowing textures (Source)]]
[[Glowing textures (Source)]]


Entities:
; Entities:


[[User Inputs and Outputs]]
[[User Inputs and Outputs]]
Line 17: Line 25:
[[AddOutput]]
[[AddOutput]]


Model anims:
[[Counter-Strike Source Entity Overview#Counter-Strike Round Restarts|CSS Preserved Ents]]
 
; Model anims:
 
[[:Category:QC Commands]]


[[Category:QC Commands]]
[[QC Commands]]


[[$sequence]]
[[$sequence]]
Line 25: Line 37:
[[$animation]]
[[$animation]]


In game commands:
; In game commands:


[[Console Command List]]
[[Console Command List]]


[[List of Counter-Strike: Source console commands and variables]]
[[List of Counter-Strike: Source console commands and variables]]
; External:
[https://nodraw.net/2010/01/dynamic-materials-with-proxies/ Dynamic Materials with Proxies]
[https://gist.github.com/TheBlizWiz Poses to Keyframes script]
[https://www.compuphase.com/mp3/mp3loops.htm Gapless Looping MP3s]
[https://www.mapcore.org/articles/development/optimizing-an-open-map-in-source-engine-r88/ Map Optimization]
[https://nodraw.net/2010/12/lighting-compile-options/ Lighting Compile Options]

Latest revision as of 16:53, 21 November 2024