Weapon rocketlauncher (GoldSrc): Difference between revisions

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(Created page with "{{entity|weapon_Rocketlauncher|<!--sprite=1-->|type=point|engine=gldsrc|game=DMC}} This entity is used to create the Rocket Launcher Weapon. ==Key Values== {{Hl1_kv_targetnam...")
 
(Even though it doesn't inherit CBaseAnimating, it still qualifies as model)
 
(7 intermediate revisions by 5 users not shown)
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{{entity|weapon_Rocketlauncher|<!--sprite=1-->|type=point|engine=gldsrc|game=DMC}} This entity is used to create the Rocket Launcher Weapon.
{{CD|CItemWeaponRocketLauncher|goldsrc=1}}
{{this is a|model entity|<!--sprite=1-->|name=weapon_rocketlauncher|game=Deathmatch Classic}} This entity is used to create the Rocket Launcher Weapon.


==Key Values==
{{hl1 base CQuakeItem}}
{{Hl1_kv_targetname}}
{{KV_Angles}}
 
==Flags==
{{Hl1_Appearflags}}
 
[[Category:Deathmatch Classic entities]]

Latest revision as of 06:04, 19 May 2025

C++ Class hierarchy
CItemWeaponRocketLauncher
CItemWeapon
CQuakeItem
CBaseEntity
C++ quake_items.cpp

weapon_rocketlauncher is a model entity available in Deathmatch Classic Deathmatch Classic. This entity is used to create the Rocket Launcher Weapon.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.