Ammo 50ae: Difference between revisions

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{{wrongtitle|title=ammo_50ae}}
{{LanguageBar}}
{{CD|CItemAmmo50AE|nolink=1|file1=item_ammo.cpp}}
{{ent not in fgd}}
{{ent not in fgd}}
@BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo
{{this is a|model entity|name=ammo_50ae|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Counter-Strike 2}}
[
It is an invisible ammunition entity for {{ent|weapon_deagle}}.
output OnPlayerTouch(void): "Fires when player touches"
]
@PointClass base(Ammo) = ammo_357sig : "357sig ammo" []
@PointClass base(Ammo) = ammo_50ae : "57ae ammo" []
@PointClass base(Ammo) = ammo_57mm : "57mm ammo" []
@PointClass base(Ammo) = ammo_556mm : "556mm ammo" []
@PointClass base(Ammo) = ammo_556mm_box : "556mm box ammo" []
@PointClass base(Ammo) = ammo_762mm: "762mm ammo" []
@PointClass base(Ammo) = ammo_45acp: "45acp ammo" []
@PointClass base(Ammo) = ammo_9mm : "9mm ammo" []
@PointClass base(Ammo) = ammo_338mag : ".338 magnum ammo" []
@PointClass base(Ammo) = ammo_buckshot : "Shotgun ammo" []
@PointClass base(Ammo) = item_kevlar: "Kevlar" []
@PointClass base(Ammo) = item_assaultsuit: "Assault suit" []
==Entity Description==
This entity is an invisible amunition entity for deagle.
==Keyvalues==
* {{kv targetname}}
==Inputs==
* {{i targetname}}
==Outputs==
* {{o targetname}}
==See Also==
* [[ammo_357sig]]
* [[ammo_338mag]]
* [[ammo_45acp]]
* [[ammo_556mm]]
* [[ammo_556mm_box]]
* [[ammo_57mm]]
* [[ammo_762mm]]
* [[ammo_9mm]]
* [[ammo_buckshot]]
* [[item_kevlar]]
* [[item_assaultsuit]]
* [[game_player_equip]]


[[Category:Counter-Strike: Source Entities]]
== Keyvalues ==
{{KV Targetname}}

Latest revision as of 04:28, 19 May 2025

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C++ Class hierarchy
CItemAmmo50AE
CItemAmmo
CItem
CBaseAnimating
CBaseEntity
C++ item_ammo.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

ammo_50ae is a model entity available in Counter-Strike: Source Counter-Strike: Source, Counter-Strike: Global Offensive Counter-Strike: Global Offensive, and Counter-Strike 2 Counter-Strike 2. It is an invisible ammunition entity for weapon_deagle.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities